RequestTarget

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Revision as of 13:53, 26 March 2012 by Sunjammer (Talk | contribs) (Created)

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Put the game into target request mode. If the user selects a target (or if a valid target is already available) the specified event will be fired back to scripting.

void RequestTarget(
int nTargetType,
float fAOEParamater1,
float fAOEParamater2,
int eventID,
object oObject,
string scriptname = ""
);
Parameters:
nTargetType
The type of target to request (Target types are defined inside targettype.xls). Hostile: 4, AoE: 16
fAOEParamater1
This is used to specify the radius of a circular AoE. It should be zero if you only wish to target single objects
fAOEParamater2
(This parameter is NOT CURRENTLY USED and should be 0.0)
eventID
[Undocumented]
oObject
The object to signal the event to
scriptname
If specified overides the default script
Returns:

Nothing.

Source:

script.ldf