Difference between revisions of "Rewards.xls"

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(Created page with '{{2da start|plot rewards}} {{2da column| Label|string| The name you see when you are setting a reward for completing a plot.}} {{2da column| Copper|int| The amount of copper to r...')
 
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Rewards.xls is used to set up rewards given to players upon the completion of a plot.
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{{2da start|plot rewards}}
 
{{2da start|plot rewards}}
 
{{2da column| Label|string| The name you see when you are setting a reward for completing a plot.}}
 
{{2da column| Label|string| The name you see when you are setting a reward for completing a plot.}}

Revision as of 09:33, 14 November 2009

Rewards.xls is used to set up rewards given to players upon the completion of a plot.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string The name you see when you are setting a reward for completing a plot.
Copper int The amount of copper to reward the player with.
Silver int The amount of silver to reward the player with.
Gold int The amount of gold to reward the player with.
XP int The amount of experience to reward the player with.
Item1 string The resource name of an item to reward the player with, e.g. nw_ring01.uti.
Item2 string ""
Item3 string ""
Item4 string ""
Item5 string ""
Item6 string ""
Bonus Ability int Reference ID number of a bonus ability to grant to the player. A list can be found in 2da_constants_h in the toolset and ABI_base.