Scripting terminology
From Dragon Age Toolset Wiki
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C
- constant
- A value which is known at compile time and does not change. A constant is declared using the const keyword and must be initialised with a value when it is declared.
- constructor
- A function that creates an instance of a data type.
L
- literal
- a textual representation of a value for a data type, for example, 12345 is a int literal, 123.45 is a float and, "Hello World" is a string literal