SetCreatureProperty

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Set the specified value of a given property on a oCreature

void SetCreatureProperty(
object oCreature,
int nProperty,
float fNewValue,
int nValueType = PROPERTY_VALUE_BASE
);
Parameters:
oCreature
the creature whose property we want to set
nProperty
the property (stat) we want to modify
fNewValue
the value the property will be set to
nValueType
the type of value of the property we want to modify (BASE, CURRENT, MODIFIER)
Returns:

Nothing.

Source:

script.ldf

Description

Sets the specified value of the selected property on a creature.

It does not work for TOTAL values: use the BASE value instead. See GetCreatureProperty for more details.

See also