Difference between revisions of "SetEffectEngineFloat"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
m (Fixing based on SetEffectEngineInteger)
 
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
|name=SetEffectEngineFloat
+
|name         = SetEffectEngineFloat
|brief=
+
|brief       = Sets the specified float on the effect Engine Data structure.
|param1type=effect
+
|param1type   = effect
|param1name=efEffect
+
|param1name   = efEffect
|param1desc=
+
|param1desc   = The effect to set the value on
|param2type=int
+
|param2type   = int
|param2name=nIndex
+
|param2name   = nIndex
|param2desc=
+
|param2desc   = The index of the value to set
|param3type=float
+
|param3type   = float
|param3name=fValue
+
|param3name   = fValue
|param3desc=
+
|param3desc   = The value to be set
|returntype=effect
+
|returntype   = effect
|returndesc=
+
|returndesc   = Returns the modified effect or an invalid effect on error.
|sourcefile=script.ldf
+
|sourcefile   = script.ldf
|sourcemodule=
+
|sourcemodule =  
 
}}
 
}}
 +
== Description == <!-- This section contains the full description from the functions comments.  Do not change unless you are confident these are incomplete or  incorrect. -->
 +
Sets the specified float on the effect.
 +
== Remarks ==    <!-- This section contains additional comments, observations and known issues. -->
 +
The effect Engine Data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is distinct from general purpose Effect Data structure which was previously used to exchange information.
  
<!-- == Description == -->
+
This function should not be confused with [[SetEffectFloat]].
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
+
<!-- == Examples == --><!-- This section contains examples transcluded from the snippet library. -->
 
+
== See also ==   <!-- This section contains links to articles, functions or constant groups. -->
<!-- == Remarks == -->
+
* [[EFFECT_FLOAT_*]]
<!-- This section contains additional comments, observations and known issues. -->
+
* [[effect_constants_h]]
 
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[[Category: Effect functions]]
<!-- == Examples == -->
+
<!-- This section contains examples transcluded from the snippet library. -->
+
 
+
<!-- == See also == -->
+
<!-- This section contains links to articles, functions or constant groups. -->
+
 
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[[Category: Effect access functions]]
+

Latest revision as of 21:37, 29 March 2015

Sets the specified float on the effect Engine Data structure.

effect SetEffectEngineFloat(
effect efEffect,
int nIndex,
float fValue
);
Parameters:
efEffect
The effect to set the value on
nIndex
The index of the value to set
fValue
The value to be set
Returns:

Returns the modified effect or an invalid effect on error.

Source:

script.ldf

Description

Sets the specified float on the effect.

Remarks

The effect Engine Data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is distinct from general purpose Effect Data structure which was previously used to exchange information.

This function should not be confused with SetEffectFloat.

See also