Difference between revisions of "SetEffectEngineInteger"

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m (Minor editing, adding "See also" section)
m (Fixing description)
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{{dafunction
 
{{dafunction
|name=SetEffectEngineInteger
+
|name         = SetEffectEngineInteger
|brief=Sets the specified integer on the effect Engine Data structure
+
|brief       = Sets the specified integer on the effect Engine Data structure
|param1type=effect
+
|param1type   = effect
|param1name=efEffect
+
|param1name   = efEffect
|param1desc=The effect to set the value on
+
|param1desc   = The effect to set the value on
|param2type=int
+
|param2type   = int
|param2name=nIndex
+
|param2name   = nIndex
|param2desc=The index of the value to set
+
|param2desc   = The index of the value to set
|param3type=int
+
|param3type   = int
|param3name=nValue
+
|param3name   = nValue
|param3desc=The value to be set
+
|param3desc   = The value to be set
|returntype=effect
+
|returntype   = effect
|returndesc=Returns the modified effect, returns an invalid effect on error.
+
|returndesc   = Returns the modified effect, returns an invalid effect on error.
|sourcefile=script.ldf
+
|sourcefile   = script.ldf
|sourcemodule=
+
|sourcemodule =  
 
}}
 
}}
 
== Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
== Description == <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Sets the specified integer on the effect
+
Sets the specified integer on the effect,
 
== Remarks ==    <!-- This section contains additional comments, observations and known issues. -->
 
== Remarks ==    <!-- This section contains additional comments, observations and known issues. -->
The Engine Effect data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is separate from general purpose Effect data structure which used exchange information.
+
The effect Engine Data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is distinct from general purpose Effect Data structure which was previously  used to exchange information.
 +
 
 +
This function should not be confused with [[SetEffectInteger]].
 
<!-- == Examples == --><!-- This section contains examples transcluded from the snippet library. -->
 
<!-- == Examples == --><!-- This section contains examples transcluded from the snippet library. -->
 
== See also ==    <!-- This section contains links to articles, functions or constant groups. -->
 
== See also ==    <!-- This section contains links to articles, functions or constant groups. -->

Revision as of 21:37, 29 March 2015

Sets the specified integer on the effect Engine Data structure

effect SetEffectEngineInteger(
effect efEffect,
int nIndex,
int nValue
);
Parameters:
efEffect
The effect to set the value on
nIndex
The index of the value to set
nValue
The value to be set
Returns:

Returns the modified effect, returns an invalid effect on error.

Source:

script.ldf

Description

Sets the specified integer on the effect,

Remarks

The effect Engine Data structure is used to communicate with the game engine and can only be written to and not read from scripting. It is distinct from general purpose Effect Data structure which was previously used to exchange information.

This function should not be confused with SetEffectInteger.

See also