SetImmortal

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Revision as of 14:08, 27 March 2012 by Sunjammer (Talk | contribs) (Fixing source)

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Wrapper for the Engine_SetImmortal function to allow its usage to be tracked

void SetImmortal(
object oObject,
int bImmortal
);
Parameters:
oObject
Object to set immortality of
bImmortal
Immortality state to set it to
Returns:

Nothing.

Source:

Core Game Resources.core_h

Description

If you encounter a creature that is set immortal but shouldn't be you can trace all calls to this function in context of the game session via the reports function on the SkyNet server.

The SkyNet server was an internal server used during testing at BioWare, so this feature may be of limited use to end users.