Difference between revisions of "SetIsCurrentEffectValid"

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== Description ==
 
== Description ==
 
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This determines if the effect is stored and if linked effects are also applied.
 
This determines if the effect is stored and if linked effects are also applied.
 
This command should only be used in scripts handling effect applied/removed events.
 
This command should only be used in scripts handling effect applied/removed events.
 
 
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[[Category: Effect access functions]]
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[[Category:Effect functions]]

Latest revision as of 18:54, 10 March 2012

This page was generated by Sunjammer's Dragon Age Script Parser.

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This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

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Tells the game if the effect associated with the current event is valid or not.

void SetIsCurrentEffectValid(
int nValid = TRUE
);
Parameters:
nValid
The effect is valid and was properly applied
Returns:

Nothing.

Source:

script.ldf

Description

Tells the game if the effect associated with the current event is valid or not. This determines if the effect is stored and if linked effects are also applied. This command should only be used in scripts handling effect applied/removed events.