SetTrapDetected

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Revision as of 17:59, 11 March 2012 by Sunjammer (Talk | contribs) (Fixing category)

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Sets the detected state of the trap

void SetTrapDetected(
object oTrap,
int bDetected
);
Parameters:
oTrap
A trap placeable
bDetected
Is this trap detected by the player
Returns:

Nothing.

Source:

script.ldf