Difference between revisions of "ShowAsAllyOnMap"

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{{dafunction
 
{{dafunction
 
|name=ShowAsAllyOnMap
 
|name=ShowAsAllyOnMap
|brief=Forces a creature to appear on the player's minimap as a blue dot. This can
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|brief=Forces a creature to appear on the player's minimap as a blue dot. This can be used to highlight non-hostile creatures of interest, such as NPCs that are fighting alongside your party.
 
|param1type=object
 
|param1type=object
 
|param1name=oCreature
 
|param1name=oCreature
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}}
 
}}
  
== Description ==
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<-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
be used to highlight non-hostile creatures of interest, such as NPCs that are
 
fighting alongside your party.
 
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Area functions]]

Latest revision as of 00:11, 11 February 2010

Forces a creature to appear on the player's minimap as a blue dot. This can be used to highlight non-hostile creatures of interest, such as NPCs that are fighting alongside your party.

void ShowAsAllyOnMap(
object oCreature,
int bEnable
);
Parameters:
oCreature
The creature to show on the map
bEnable
TRUE to make the creature appear on the map, and FALSE to hide it
Returns:

Nothing.

Source:

script.ldf

<-- == Description == -->