Difference between revisions of "ShowPopup"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (imported from extranet) |
BryanDerksen (Talk | contribs) m (category) |
||
Line 10: | Line 10: | ||
Text is filtered as it’s typed using the same filter that’s applied to the player’s name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name). | Text is filtered as it’s typed using the same filter that’s applied to the player’s name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name). | ||
+ | |||
+ | [[Category:Scripts]] |
Revision as of 13:01, 2 July 2009
void ShowPopup (int nMessageStrRef, int nPopupType, object oOwner = OBJECT_INVALID, int bShowInputField = FALSE, int nDefaultInputStrRef = 0)
- nMessageStrRef is a string reference to the text of the message box.
- nPopupType is a reference to the popup type, defined in popups.xls
- oOwner is the owner of this popup
- bShowInputField is a boolean which controls whether the pop-up will have a text-input field.
- nDefaultInputStrRef is a string reference to the default text for the text-input. If 0, the input field will start empty.
When a button is pressed and the pop-up is closed, the contents of the text-entry field will be returned as the 0th string argument to the EVENT_TYPE_POPUP_RESULT event to the MODULE.
Text is filtered as it’s typed using the same filter that’s applied to the player’s name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).