Difference between revisions of "ShowPopup"

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(merge update)
m (fixed)
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=ShowPopup
 
|name=ShowPopup

Revision as of 23:39, 31 July 2009

Show a popup

void ShowPopup(
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
Parameters:
nMessageStrRef
a string reference to the text of the message box.
nPopupType
a reference to the popup type, defined in popups.xls
oOwner
the owner of this popup
bShowInputField
a boolean which controls whether the pop-up will have a text-input field.
nDefaultInputStrRef
a string reference to the default text for the text-input. If 0, the input field will start empty.
Returns:

Nothing.

Source:

script.ldf


When a button is pressed and the pop-up is closed, the contents of the text-entry field will be returned as the 0th string argument to the EVENT_TYPE_POPUP_RESULT event to the module.

Text is filtered as it's typed using the same filter that's applied to the player's name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).