Difference between revisions of "ShowPopup"
From Dragon Age Toolset Wiki
m (Fixing a link) |
m (Fixing category) |
||
Line 1: | Line 1: | ||
{{dafunction | {{dafunction | ||
|name = ShowPopup | |name = ShowPopup | ||
− | |brief = Show a pop-up message box | + | |brief = Show a pop-up message box. |
|param1type = int | |param1type = int | ||
|param1name = nMessageStrRef | |param1name = nMessageStrRef | ||
Line 39: | Line 39: | ||
<!-- == See also == --> | <!-- == See also == --> | ||
<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
− | [[Category: | + | [[Category:GUI functions]] |
Latest revision as of 00:04, 11 February 2013
Show a pop-up message box.
void ShowPopup(
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
- Parameters:
- nMessageStrRef
- a string reference to the text of the message box
- nPopupType
- a reference to the popup type, defined in popups 2da
- oOwner
- the owner of this popup
- bShowInputField
- a boolean which controls whether the pop-up will have a text-input field
- nDefaultInputStrRef
- a string reference to the default text for the text-input. If 0, the input field will start empty
- Returns:
- Nothing.
- Source:
- script.ldf
Remarks
When a button is pressed and the pop-up is closed, the contents of the text-field will be returned as the 0th string argument to the EVENT_TYPE_POPUP_RESULT event to the module.
The text is filtered as it is typed using the same filter that is applied to the player's name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).