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  • Areas are the spaces within which characters move around and perform actions. Items, placeables, creatures, triggers, an == areadata 2DA ==
    14 KB (2,314 words) - 11:18, 26 October 2014
  • To add new appearance types to the game you'll need to edit some [[2DA]]s generated from the [[APR_base.xls]] file. ...u don't want creatures to drop any loot based on the TS (Treasure System) .2DA tables. At -1, nothing should appear on the corpse unless you put it there
    14 KB (2,190 words) - 15:10, 4 July 2010
  • ...te that DLC or expansion content may be overriding individual lines in the 2da. Properties.xls is the most integral and powerful 2da in the game. Any changes to it have profound implications on the game and t
    15 KB (2,137 words) - 13:22, 23 October 2011
  • Go to \Program Files\Dragon Age\tools\Source\2DA (or wherever you installed Dragon Age). It should only ever be called once each for characters you intend to be full followers.
    39 KB (4,983 words) - 20:54, 26 October 2014
  • ...e that DLC or expansion content may be overriding individual lines in the 2da. Properties.xls is the most integral and powerful 2da in the game. Any changes to it have profound implications on the game and
    15 KB (2,138 words) - 13:29, 23 October 2011
  • Areas are the spaces within which characters move around and perform actions. Items, placeables, creatures, triggers, an == areadata 2DA ==
    14 KB (2,315 words) - 00:14, 28 December 2011
  • == 2DA ID reservation page == :There, I've whipped up a stub page at [[2DA ranges in use]]. Is that the sort of thing you were thinking of? [[User:Bry
    9 KB (1,450 words) - 23:52, 8 April 2013
  • ...a]] files that define the different appearances for the Player, non-player characters and creatures. * [[APR_base 2da|APR_base]]
    459 B (65 words) - 22:41, 29 March 2012
  • ...tion patterns which form part of the [[ambient behaviour]]s for non-player characters and creatures. * [[ambient_anim_patterns 2da|ambient_anim_patterns]]
    355 B (49 words) - 15:23, 22 March 2012
  • 7) You know how to turn an Excel document (.xls extension) into a 2DA file (.gda extension). If not, read through the tutorial on how to compile Convert the excel document into a 2DA. Make sure the resulting GDA file is in your .../module/override folder.
    24 KB (3,290 words) - 00:32, 6 August 2012
  • ...те в папку «Папка установки Dragon Age\tools\Source\2DA». Здесь вы найдёте файлы типа ALCharacter.xls (та It should only ever be called once each for characters you intend to be full followers.
    63 KB (4,247 words) - 03:04, 14 October 2011
  • It should only ever be called once each for characters you intend to be full followers. ...if (nMinLevel == 0) { //If nMinLevel is not specified, checks package 2DA for a value
    8 KB (851 words) - 20:40, 14 June 2011
  • |param2desc = a reference to the popup type, defined in [[popups 2da]] ...s nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).
    2 KB (269 words) - 00:04, 11 February 2013
  • ...those of the currently available companions. (Obviously if you plan to use characters already existing in the game, this may be difficult, but for new companions ...] refines the approach pioneered by [[User:Noob766|Noob766]] to provides a 2DA driven dialogue loading system which enables NPC Companion modders to exten
    11 KB (1,521 words) - 00:19, 12 October 2013
  • ...ls''. Probably it will be found at ''Program Files/Dragon Age/Tools/Source/2DA''. Finally, we also will need the file ''2da.erf'', at ''Program Files/Dragom Age/Packaes/Core/Data''.
    5 KB (869 words) - 20:50, 19 September 2010

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