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  • ...he player actually adventures. When you create an area you must specify a layout which is a Level that has been posted to the database.
    2 KB (378 words) - 16:06, 10 January 2010
  • === When I choose followers from the Party Picker, they spawn into the area but do not join === Layout=2
    39 KB (4,983 words) - 20:54, 26 October 2014
  • Sound events are placed in an [[area]] layout using the area editor. Details such as how the sound loops, where the sound is simulated a
    2 KB (317 words) - 14:26, 23 February 2012
  • ...he mini-map from 0,0 by 64,64 (or the handy shortcut of -1,-1) through the Area Properties dialog would exactly match the position and size of the terrain [[Category:Level layout bugs]]
    2 KB (267 words) - 12:46, 6 February 2011
  • ...одятся две папки: dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area).
    2 KB (65 words) - 12:50, 5 April 2012
  • ...and should be available in the Designer Toolset. e.g. layout files for the area editor.
    2 KB (277 words) - 00:21, 29 June 2009
  • ...il props that are placed far outside the player-accessible area of a level layout to create a sense of scale that's much larger than the level would otherwis
    1 KB (205 words) - 23:29, 12 February 2010
  • ...cenes that have the "area" specified in the editor, those that only have a layout will not work with this feature. This is an engine limitation that will be
    11 KB (996 words) - 14:17, 7 November 2011
  • ...tom of this bug is that water planes won't appear in-game. To post a level layout with water, first ensure that you've switched to the single player module v After creating a water mesh you should see it in the area, it shows up as a flat mesh 256m x 256m by default. You can move it around
    6 KB (930 words) - 01:01, 15 January 2010
  • ...utorial to its original place in the list. It seems to me that creating an area should take precedence, and you don't need custom placeables in order to do I think it could benfit the Layout of the Page if the Video tutorials could be somehow made seperated from the
    1 KB (231 words) - 03:12, 30 December 2009
  • ...d characters), is an extension to the Portraits gda. Finally the Equipment Layout gda will need an extension for non-humanoids, who use a different equipment If you haven't done so already, create a simple debugging area for your module where you can dump the player, all followers and a couple
    9 KB (1,531 words) - 20:50, 26 October 2014
  • ...wise been merged. Texture atlases and speedtree textures found in the area layout .gpu.rim files have been omitted. Toolset textures have been omitted.
    111 KB (23,640 words) - 10:54, 17 August 2022

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