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  • |param6desc = Tag of creature who will initiate dialog ..._LoadCutscene]](), as most actor mappings can be handled from the cutscene editor itself.
    2 KB (234 words) - 22:08, 10 February 2010
  • ...social.bioware.com/forum/1/topic/8/index/1040798/1#1260701 this thread] on creature codex entries. ...duplicating them from another one... or enjoy changing the GUIDs in a GFF editor.
    829 B (128 words) - 17:54, 17 February 2010
  • The [[String editor]] article discusses techniques for editing strings which are outside of the ...n author has flagged an NPC as plot, it might not be helpful to change the creature AI.
    15 KB (2,377 words) - 13:26, 23 October 2011
  • *{{ulink|Level Editor Tutorial|Редактор уровней}} *{{ulink|Creature tutorial|Существа}}
    4 KB (202 words) - 20:53, 13 May 2014
  • ...ы пишутся во встроенном в тулсет {{ulink|Script Editor|редакторе}}. * [[command]] - a command for a creature or object to do something. Commands are constructed using functions that re
    17 KB (1,323 words) - 01:46, 24 June 2013
  • ...plates, though these will likely require hand editing in a stand-alone gff editor for use in DA2. Since many DA2 file types are the same as their DAO counter
    3 KB (518 words) - 17:06, 1 February 2022
  • The [[String editor]] article discusses techniques for editing strings which are outside of t ...author has flagged an NPC as plot, it might not be helpful to change the creature AI.
    15 KB (2,378 words) - 13:31, 23 October 2011
  • Диалог обычно прикрепляется к {{ulink|creature|существу}}, который обозначается в диалог It's not necessary to master the full complexity of the cutscene editor to do this.
    25 KB (1,125 words) - 08:39, 27 June 2013
  • *[[Creature tutorial]] *[[Level Editor Tutorial]]
    6 KB (921 words) - 19:59, 18 May 2024

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