Difference between revisions of "Talk:Creating a module"
From Dragon Age Toolset Wiki
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* ''More as I dig it up...'' | * ''More as I dig it up...'' | ||
− | I haven't put them into the main article since I haven't really verified it and I don't want to insert assumptions for fact. --[[User:FollowTheGourd|FollowTheGourd]] 22:50, 23 January 2010 (UTC) | + | I haven't put them into the main article since I haven't really verified it and I don't want to insert my assumptions for fact. --[[User:FollowTheGourd|FollowTheGourd]] 22:50, 23 January 2010 (UTC) |
Revision as of 23:55, 23 January 2010
Here are some references to forum posts that may shed some light on the fuzzier parts of modules:
- Module properties hierarchy with respect to checking single-player plot flags from an addin.
- Module vs Owner Module and so on: [1]
- More as I dig it up...
I haven't put them into the main article since I haven't really verified it and I don't want to insert my assumptions for fact. --FollowTheGourd 22:50, 23 January 2010 (UTC)
By agreement with AmstradHero, a section was added on creating a standalone module.