Difference between revisions of "Talk:Creating a module"

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m (minor clarification)
m (adding to the list)
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* Module properties hierarchy with respect to [http://social.bioware.com/forum/1/topic/71/index/441232 checking single-player plot flags from an addin].
 
* Module properties hierarchy with respect to [http://social.bioware.com/forum/1/topic/71/index/441232 checking single-player plot flags from an addin].
 
* Module vs Owner Module and so on: [http://social.bioware.com/forum/1/topic/8/index/535651]
 
* Module vs Owner Module and so on: [http://social.bioware.com/forum/1/topic/8/index/535651]
 +
* Getting [http://social.bioware.com/forum/1/topic/8/index/665384 external resources into a DAZIP] - at least tangentially related to modules.
 
* ''More as I dig it up...''
 
* ''More as I dig it up...''
  

Revision as of 23:59, 23 January 2010

Here are some references to forum posts that may shed some light on the fuzzier parts of modules:

I haven't put them into the main article since I haven't really verified it and I don't want to insert my assumptions for fact. --FollowTheGourd 22:50, 23 January 2010 (UTC)



By agreement with AmstradHero, a section was added on creating a standalone module.