Talk:Texture Formats

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Revision as of 16:34, 7 February 2010 by Freebeers (Talk | contribs)

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To be clear. A 'black and white normal map' is actually a 'displacement map.' I think it's confusing that you call a b&w texture, that fakes geometry height, a 'normal map' and a RGB texture, that fakes geometry height and position, a 'RGB normal map'. B&W = displacement. RGB = normal -Freebeers