Difference between revisions of "Trap difficulty 2da"
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The [[trap_difficulty 2da]] defines the different difficulty levels for detecting and disarming traps. In the Toolset these are listed in a placeable's '''Trap Detection Difficulty''' and '''Trap Disarm Difficulty''' properties. | The [[trap_difficulty 2da]] defines the different difficulty levels for detecting and disarming traps. In the Toolset these are listed in a placeable's '''Trap Detection Difficulty''' and '''Trap Disarm Difficulty''' properties. | ||
− | The trap_difficulty 2da file is not listed in the [[ | + | The trap_difficulty 2da file is not listed in the [[M2DA_base 2da]] and has not been assigned a [[TABLE_*]] constant. |
== Structure == | == Structure == |
Revision as of 18:28, 10 March 2012
The trap_difficulty 2da defines the different difficulty levels for detecting and disarming traps. In the Toolset these are listed in a placeable's Trap Detection Difficulty and Trap Disarm Difficulty properties.
The trap_difficulty 2da file is not listed in the M2DA_base 2da and has not been assigned a TABLE_* constant.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | Human-friendly name for the difficulty level |