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− | Traps.xls contains three 2da worksheets. lock_difficulty and trap_difficulty define difficulty categories for locks and traps respectively, and are unlikely to need changing.
| + | The [[traps.xls]] file contains the [[2da]] files that define the difficulty categories for locks and traps; and various elements that constitute each trap in the game. A reference sheet giving the meaning of the trap effects and their associated parameters is also included. |
| | | |
− | == traps worksheet ==
| + | The workbook contains the following worksheets: |
| | | |
− | the "traps" worksheet is what defines the details of each type of trap, and has the following columns:
| + | * [[lock_difficulty 2da|lock_difficulty]] |
− | | + | * [[trap_difficulty 2da|trap_difficulty]] |
− | {{2da start|traps}}
| + | * [[traps 2da|traps]] |
− | {{2da column|Label|string|}}
| + | * _trap_effects |
− | {{2da column|TrapPlaceable|string|}}
| + | |
− | {{2da column|aoe_index|int| index into [[aoe.xls]]}}
| + | |
− | {{2da column|AoEVFX|int|}}
| + | |
− | {{2da column|HideWhenUndetected|int|}}
| + | |
− | {{2da column|AnimImpact|int|}}
| + | |
− | {{2da column|ResetDelay|float|Offset added to the longest duration effect to determeine when trap is reset. }}
| + | |
− | {{2da column|Projectile|int|index into [[prj_base.xls]]}}
| + | |
− | {{2da column|ProjectileCount|int|}}
| + | |
− | {{2da column|ProjectileCrust|int|}}
| + | |
− | {{2da column|LocationVfx|int| If negative, this will be played at the location of the placeable, if positive this will be applied on the target object.}}
| + | |
− | {{2da column|Effect1|int|}}
| + | |
− | {{2da column|Effect1_Float1|float|}}
| + | |
− | {{2da column|Effect1_Float2|float|}}
| + | |
− | {{2da column|Effect1_Int1|int|}}
| + | |
− | {{2da column|Effect1_Int2|int|}}
| + | |
− | {{2da column|Effect1_Duration|float|}}
| + | |
− | {{2da column|Effect1_Resource|string|}}
| + | |
− | {{2da column|Effect2|int|}}
| + | |
− | {{2da column|Effect2_Float1|float|}}
| + | |
− | {{2da column|Effect2_Float2|float|}}
| + | |
− | {{2da column|Effect2_Int1|int|}}
| + | |
− | {{2da column|Effect2_Int2|int|}}
| + | |
− | {{2da column|Effect2_Duration|float|}}
| + | |
− | {{2da column|Effect2_Resource|string|}}
| + | |
− | {{2da column|Effect3|int|}}
| + | |
− | {{2da column|Effect3_Float1|float|}}
| + | |
− | {{2da column|Effect3_Float2|float|}}
| + | |
− | {{2da column|Effect3_Int1|int|}}
| + | |
− | {{2da column|Effect3_Int2|int|}}
| + | |
− | {{2da column|Effect3_Duration|float|}}
| + | |
− | {{2da column|Effect3_Resource|string|}}
| + | |
− | {{2da column|Effect4|int|}}
| + | |
− | {{2da column|Effect4_Float1|float|}}
| + | |
− | {{2da column|Effect4_Float2|float|}}
| + | |
− | {{2da column|Effect4_Int1|int|}}
| + | |
− | {{2da column|Effect4_Int2|int|}}
| + | |
− | {{2da column|Effect4_Duration|float|}}
| + | |
− | {{2da column|Effect4_Resource|string|}}
| + | |
− | {{2da end}}
| + | |
− | | + | |
− | A reference worksheet is also included that gives the meaning of the trap effects and their associated parameters.
| + | |
− | | + | |
− | ==lock_difficulty worksheet==
| + | |
− | | + | |
− | {{2da start|lock_difficulty}}
| + | |
− | {{2da column|LABEL|string|}}
| + | |
− | {{2da end}}
| + | |
− | | + | |
− | ==trap_difficulty worksheet==
| + | |
− | {{2da start|trap_difficulty}}
| + | |
− | {{2da column|LABEL|string|}}
| + | |
− | {{2da end}}
| + | |
| | | |
| + | [[Category:Traps]] |
| [[Category:XLS files]] | | [[Category:XLS files]] |
− | [[Category:Traps]]
| |