Difference between revisions of "Traps.xls"

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Traps.xls contains three 2da worksheets. lock_difficulty and trap_difficulty define difficulty categories for locks and traps respectively, and are unlikely to need changing.
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The [[traps.xls]] file contains the [[2da]] files that define the difficulty categories for locks and traps; and various elements that constitute each trap in the game. A reference sheet giving the meaning of the trap effects and their associated parameters is also included.
  
== traps worksheet ==
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The workbook contains the following worksheets:
  
the "traps" worksheet is what defines the details of each type of trap, and has the following columns:
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* [[lock_difficulty 2da|lock_difficulty]]
 
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* [[trap_difficulty 2da|trap_difficulty]]
{{2da start|traps}}
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* [[traps 2da|traps]]
{{2da column|Label|string|}}
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* _trap_effects
{{2da column|TrapPlaceable|string|}}
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{{2da column|aoe_index|int| index into [[aoe.xls]]}}
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{{2da column|AoEVFX|int|}}
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{{2da column|HideWhenUndetected|int|}}
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{{2da column|AnimImpact|int|}}
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{{2da column|ResetDelay|float|Offset added to the longest duration effect to determeine when trap is reset. }}
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{{2da column|Projectile|int|index into [[prj_base.xls]]}}
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{{2da column|ProjectileCount|int|}}
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{{2da column|ProjectileCrust|int|}}
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{{2da column|LocationVfx|int| If negative, this will be played at the location of the placeable, if positive this will be applied on the target object.}}
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{{2da column|Effect1|int|}}
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{{2da column|Effect1_Float1|float|}}
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{{2da column|Effect1_Float2|float|}}
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{{2da column|Effect1_Int1|int|}}
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{{2da column|Effect1_Int2|int|}}
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{{2da column|Effect1_Duration|float|}}
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{{2da column|Effect1_Resource|string|}}
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{{2da column|Effect2|int|}}
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{{2da column|Effect2_Float1|float|}}
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{{2da column|Effect2_Float2|float|}}
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{{2da column|Effect2_Int1|int|}}
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{{2da column|Effect2_Int2|int|}}
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{{2da column|Effect2_Duration|float|}}
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{{2da column|Effect2_Resource|string|}}
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{{2da column|Effect3|int|}}
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{{2da column|Effect3_Float1|float|}}
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{{2da column|Effect3_Float2|float|}}
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{{2da column|Effect3_Int1|int|}}
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{{2da column|Effect3_Int2|int|}}
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{{2da column|Effect3_Duration|float|}}
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{{2da column|Effect3_Resource|string|}}
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{{2da column|Effect4|int|}}
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{{2da column|Effect4_Float1|float|}}
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{{2da column|Effect4_Float2|float|}}
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{{2da column|Effect4_Int1|int|}}
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{{2da column|Effect4_Int2|int|}}
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{{2da column|Effect4_Duration|float|}}
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{{2da column|Effect4_Resource|string|}}
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{{2da end}}
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A reference worksheet is also included that gives the meaning of the trap effects and their associated parameters.
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==lock_difficulty worksheet==
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{{2da start|lock_difficulty}}
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{{2da column|LABEL|string|}}
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{{2da end}}
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==trap_difficulty worksheet==
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{{2da start|trap_difficulty}}
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{{2da column|LABEL|string|}}
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{{2da end}}
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[[Category:Traps]]
 
[[Category:XLS files]]
 
[[Category:XLS files]]
[[Category:Traps]]
 

Latest revision as of 18:04, 10 March 2012

The traps.xls file contains the 2da files that define the difficulty categories for locks and traps; and various elements that constitute each trap in the game. A reference sheet giving the meaning of the trap effects and their associated parameters is also included.

The workbook contains the following worksheets: