Difference between revisions of "UT OpenDoor"

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(Category:Placeable object functions)
m (Fixing category)
 
Line 1: Line 1:
 
{{dafunction
 
{{dafunction
|name = UT_OpenDoor
+
|name         = UT_OpenDoor
|brief = Opens a door away from the user and sends the door an [[EVENT_TYPE_OPENED]] event.
+
|brief         = Opens a door away from the user and sends the door an [[EVENT_TYPE_OPENED]] event.
|param1type = object
+
|param1type   = object
|param1name = oDoor
+
|param1name   = oDoor
|param1desc = the door to open
+
|param1desc   = the door to open
 
|param1default =
 
|param1default =
|param2type = object
+
|param2type   = object
|param2name = oUser
+
|param2name   = oUser
|param2desc = the creature opening the door
+
|param2desc   = the creature opening the door
 
|param2default =
 
|param2default =
|returntype = void
+
|returntype   = void
|returndesc =  
+
|returndesc   =  
|sourcefile = utility_h
+
|sourcefile   = utility_h
|sourcemodule = Core Resources
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
 
<!-- == Description == -->
 
<!-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category:Placeable object functions]]
+
[[Category:Placeable functions]]

Latest revision as of 17:58, 11 March 2012

Opens a door away from the user and sends the door an EVENT_TYPE_OPENED event.

void UT_OpenDoor(
object oDoor,
object oUser
);
Parameters:
oDoor
the door to open
oUser
the creature opening the door
Returns:

Nothing.

Source:

Core Game Resources.utility_h