Difference between revisions of "UT PCJumpOrAreaTransition"
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Latest revision as of 22:16, 10 February 2010
Jumps the PC to a waypoint, checking area first
void UT_PCJumpOrAreaTransition(
string sArea,
string sWaypoint,
string sWorldMapLoc1 = "",
string sWorldMapLoc2 = "",
string sWorldMapLoc3 = "",
string sWorldMapLoc4 = "",
string sWorldMapLoc5 = ""
);
string sArea,
string sWaypoint,
string sWorldMapLoc1 = "",
string sWorldMapLoc2 = "",
string sWorldMapLoc3 = "",
string sWorldMapLoc4 = "",
string sWorldMapLoc5 = ""
);
- Parameters:
- sArea
- The string of the area to be checked before jump/transition; also used in transition
- sWaypoint
- The string of the waypoint to be jumped/transitioned to.
- sWorldMapLoc1
- world map location to set active
- sWorldMapLoc2
- world map location to set active
- sWorldMapLoc3
- world map location to set active
- sWorldMapLoc4
- world map location to set active
- sWorldMapLoc5
- world map location to set active
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
This function can only be used for the PC because of the area transition.