UT PCJumpOrAreaTransition
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Revision as of 19:42, 10 February 2010 by BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = UT_PCJumpOrAreaTransition |brief = Jumps the PC to a waypoint, checking area first |param1type = string |param1name = sArea |param1desc = The string of the a...')
Jumps the PC to a waypoint, checking area first
[[ keyword|]] UT_PCJumpOrAreaTransition(
string sArea,
string sWaypoint,
string sWorldMapLoc1 = "",
string sWorldMapLoc2 = "",
string sWorldMapLoc3 = "",
string sWorldMapLoc4 = "",
string sWorldMapLoc5 = ""
);
string sArea,
string sWaypoint,
string sWorldMapLoc1 = "",
string sWorldMapLoc2 = "",
string sWorldMapLoc3 = "",
string sWorldMapLoc4 = "",
string sWorldMapLoc5 = ""
);
- Parameters:
- sArea
- The string of the area to be checked before jump/transition; also used in transition
- sWaypoint
- The string of the waypoint to be jumped/transitioned to.
- sWorldMapLoc1
- world map location to set active
- sWorldMapLoc2
- world map location to set active
- sWorldMapLoc3
- world map location to set active
- sWorldMapLoc4
- world map location to set active
- sWorldMapLoc5
- world map location to set active
- Returns:
- [Undocumented]
- Source:
- Core Resources.utility_h
Description
This function can only be used for the PC because of the area transition.