Difference between revisions of "User:FollowTheGourd/notes"

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Page of stuff that should be wikified:
 
Page of stuff that should be wikified:
 +
 +
- HSVMatrix and areadata.gda
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http://social.bioware.com/forum/1/topic/74/index/1178839/1#1188049
 +
 +
- thebigmuh's building tips from about jan-feb.. e.g., some of the invisible collision props for interiors.
 +
 +
- Buffer effects from scripting
 +
http://social.bioware.com/forum/1/topic/71/index/1277218
 +
 +
- Apparently you can get the object area boundries if they're in the list, yet not alter it.
 +
http://social.bioware.com/forum/1/topic/71/index/1806071
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(example: http://social.bioware.com/forum/1/topic/71/index/1614241)
  
 
- Some event routing info:
 
- Some event routing info:
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- List of new functions (maybe dalex has that covered already).
 
- List of new functions (maybe dalex has that covered already).
 +
http://social.bioware.com/forum/1/topic/71/index/1809510
  
 
- AddNonPartyFollower useful info:
 
- AddNonPartyFollower useful info:
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- Some interesting alternate attempts to event overriding. Some consolidated link info there.
 
- Some interesting alternate attempts to event overriding. Some consolidated link info there.
 
http://social.bioware.com/forum/1/topic/8/index/2103794
 
http://social.bioware.com/forum/1/topic/8/index/2103794
 +
http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset-Scripting/Events---How-To-properly-Override-them-255550-1.html
 +
 +
- Autosave only works in GM_EXPLORE
 +
http://social.bioware.com/forum/1/topic/71/index/2045524
 +
 +
- Roam distance
 +
http://social.bioware.com/forum/1/topic/71/index/1806015
 +
 +
- Making NPC items stealable (i.e., dont - use a stealing success event and create a new item)
 +
http://social.bioware.com/forum/1/topic/71/index/1602025
 +
 +
- Map too large
 +
http://social.bioware.com/forum/1/topic/71/index/1635611
 +
 +
- Rubber banding

Revision as of 03:20, 21 April 2010

Page of stuff that should be wikified:

- HSVMatrix and areadata.gda http://social.bioware.com/forum/1/topic/74/index/1178839/1#1188049

- thebigmuh's building tips from about jan-feb.. e.g., some of the invisible collision props for interiors.

- Buffer effects from scripting http://social.bioware.com/forum/1/topic/71/index/1277218

- Apparently you can get the object area boundries if they're in the list, yet not alter it. http://social.bioware.com/forum/1/topic/71/index/1806071 (example: http://social.bioware.com/forum/1/topic/71/index/1614241)

- Some event routing info: http://social.bioware.com/forum/1/topic/71/index/372089/1#2292214

- Recursive struct death: http://social.bioware.com/forum/1/topic/71/index/2235100

- AI with lots of combatants: http://social.bioware.com/forum/1/topic/71/index/1326927/2#2345011

- Restoring the origina morphed character appearance with setappearance.

- List of new functions (maybe dalex has that covered already). http://social.bioware.com/forum/1/topic/71/index/1809510

- AddNonPartyFollower useful info: http://social.bioware.com/forum/1/topic/71/index/2290638#2297463

- SetPartyPickerStage and needing to do it during the correct event. http://social.bioware.com/forum/1/topic/71/index/1436426/1#1685480

- Some interesting alternate attempts to event overriding. Some consolidated link info there. http://social.bioware.com/forum/1/topic/8/index/2103794 http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset-Scripting/Events---How-To-properly-Override-them-255550-1.html

- Autosave only works in GM_EXPLORE http://social.bioware.com/forum/1/topic/71/index/2045524

- Roam distance http://social.bioware.com/forum/1/topic/71/index/1806015

- Making NPC items stealable (i.e., dont - use a stealing success event and create a new item) http://social.bioware.com/forum/1/topic/71/index/1602025

- Map too large http://social.bioware.com/forum/1/topic/71/index/1635611

- Rubber banding