User:FollowTheGourd/notes
Page of stuff that should be wikified:
- HSVMatrix and areadata.gda http://social.bioware.com/forum/1/topic/74/index/1178839/1#1188049
- thebigmuh's building tips from about jan-feb.. e.g., some of the invisible collision props for interiors.
- Buffer effects from scripting http://social.bioware.com/forum/1/topic/71/index/1277218
- Apparently you can get the object area boundries if they're in the list, yet not alter it. http://social.bioware.com/forum/1/topic/71/index/1806071 (example: http://social.bioware.com/forum/1/topic/71/index/1614241)
- Some event routing info: http://social.bioware.com/forum/1/topic/71/index/372089/1#2292214
- Recursive struct death: http://social.bioware.com/forum/1/topic/71/index/2235100
- AI with lots of combatants: http://social.bioware.com/forum/1/topic/71/index/1326927/2#2345011
- Restoring the origina morphed character appearance with setappearance.
- List of new functions (maybe dalex has that covered already). http://social.bioware.com/forum/1/topic/71/index/1809510
- AddNonPartyFollower useful info: http://social.bioware.com/forum/1/topic/71/index/2290638#2297463
- SetPartyPickerStage and needing to do it during the correct event. http://social.bioware.com/forum/1/topic/71/index/1436426/1#1685480
- Some interesting alternate attempts to event overriding. Some consolidated link info there. http://social.bioware.com/forum/1/topic/8/index/2103794 http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset-Scripting/Events---How-To-properly-Override-them-255550-1.html
- Autosave only works in GM_EXPLORE http://social.bioware.com/forum/1/topic/71/index/2045524
- Roam distance http://social.bioware.com/forum/1/topic/71/index/1806015
- Making NPC items stealable (i.e., dont - use a stealing success event and create a new item) http://social.bioware.com/forum/1/topic/71/index/1602025
- Map too large http://social.bioware.com/forum/1/topic/71/index/1635611
- Rubber banding