Difference between revisions of "Using DLC areas in your mods tutorial"
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BryanDerksen (Talk | contribs) m (moved Tutorial: Idiot's guide to using DLC areas in your mods to Tutorial: Using DLC areas in your mods: The "Idiot's Guide" series is trademarked, so to be on the safe side removing that from the title. Also ensures it fits with the naming st) |
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Author: RandyG [mailto:randy@pcwinsupport.com Email Me] | Author: RandyG [mailto:randy@pcwinsupport.com Email Me] | ||
− | == | + | == Что необходимо == |
− | # Dragon Age | + | # Игра Dragon Age Начало. |
− | # | + | # DAO Toolset. |
− | # | + | # Официальные дополнения "Пик стража" и/или "Каменная пленница". |
== DLC Areas == | == DLC Areas == |
Revision as of 01:33, 19 October 2010
This guide will show you how to use areas from the DLCs and use them in the toolset for your mods. Author: RandyG Email Me
Что необходимо
- Игра Dragon Age Начало.
- DAO Toolset.
- Официальные дополнения "Пик стража" и/или "Каменная пленница".
DLC Areas
- close out of your toolset
- open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
- from here open either dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area) I belive thats the only 2 that have areas right now.
- Once in one of the 2 folders goto core -> env
- Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
- Open the toolset
- now when your selecting the area layout the areas from the dlc's will be listed such as gwb110d/shl100d
You can now made mods from the areas in the DLCs.