Difference between revisions of "Using DLC areas in your mods tutorial"

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m (moved Tutorial: Idiot's guide to using DLC areas in your mods to Tutorial: Using DLC areas in your mods: The "Idiot's Guide" series is trademarked, so to be on the safe side removing that from the title. Also ensures it fits with the naming st)
(Things needed)
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Author: RandyG [mailto:randy@pcwinsupport.com Email Me]
 
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]
  
== Things needed ==
+
== Что необходимо ==
# Dragon Age Origins game.
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# Игра Dragon Age Начало.
# Dragon Age Origins Toolset.
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# DAO Toolset.
# Dragon Age Origins Warden's Keep and/or the Stone Prisoner DLC
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# Официальные дополнения "Пик стража" и/или "Каменная пленница".
  
 
== DLC Areas ==
 
== DLC Areas ==

Revision as of 01:33, 19 October 2010

This guide will show you how to use areas from the DLCs and use them in the toolset for your mods. Author: RandyG Email Me

Что необходимо

  1. Игра Dragon Age Начало.
  2. DAO Toolset.
  3. Официальные дополнения "Пик стража" и/или "Каменная пленница".

DLC Areas

  1. close out of your toolset
  2. open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
  3. from here open either dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area) I belive thats the only 2 that have areas right now.
  4. Once in one of the 2 folders goto core -> env
  5. Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
  6. Open the toolset
  7. now when your selecting the area layout the areas from the dlc's will be listed such as gwb110d/shl100d

You can now made mods from the areas in the DLCs.