Difference between revisions of "Using DLC areas in your mods tutorial"
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# close out of your toolset | # close out of your toolset | ||
# open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns | # open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns | ||
− | # from here open either dao_prc_cp_2( | + | # from here open either dao_prc_cp_2(shale) or dao_prc_nrx_1(keep) I belive thats the only 2 that have areas right now. |
# Once in one of the 2 folders goto core -> env | # Once in one of the 2 folders goto core -> env | ||
# Copy everything in env to C:\Program Files\Dragon Age\packages\core\env | # Copy everything in env to C:\Program Files\Dragon Age\packages\core\env |
Revision as of 03:19, 21 November 2010
This guide will show you how to use areas from the DLCs and use them in the toolset for your mods. Author: RandyG Email Me
Things needed
- Dragon Age Origins game.
- Dragon Age Origins Toolset.
- Dragon Age Origins Warden's Keep and/or the Stone Prisoner DLC
DLC Areas
- close out of your toolset
- open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
- from here open either dao_prc_cp_2(shale) or dao_prc_nrx_1(keep) I belive thats the only 2 that have areas right now.
- Once in one of the 2 folders goto core -> env
- Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
- Open the toolset
- now when your selecting the area layout the areas from the dlc's will be listed such as gwb110d/shl100d
You can now made mods from the areas in the DLCs.
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