Difference between revisions of "Using DLC areas in your mods tutorial"
From Dragon Age Toolset Wiki
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== DLC Areas == | == DLC Areas == | ||
− | # close | + | # close your toolset |
# open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns | # open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns | ||
− | # from here open either dao_prc_cp_2(shale) or dao_prc_nrx_1(keep) I | + | # from here open either dao_prc_cp_2(shale) or dao_prc_nrx_1(keep) I believe those are the only 2 that have areas right now. |
− | # Once in one of the 2 folders | + | # Once in one of the 2 folders, go to core -> env |
# Copy everything in env to C:\Program Files\Dragon Age\packages\core\env | # Copy everything in env to C:\Program Files\Dragon Age\packages\core\env | ||
# Open the toolset | # Open the toolset | ||
− | # now when | + | # now when you're selecting the area layout, the areas from the DLCs will be listed, such as gwb110d/shl100d |
− | You can now | + | You can now make mods from the areas in the DLCs. |
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
{{Languages}} | {{Languages}} |
Revision as of 12:43, 27 December 2010
This guide will show you how to use areas from the DLCs and use them in the toolset for your mods. Author: RandyG Email Me
Things needed
- Dragon Age Origins game.
- Dragon Age Origins Toolset.
- Dragon Age Origins Warden's Keep and/or the Stone Prisoner DLC
DLC Areas
- close your toolset
- open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
- from here open either dao_prc_cp_2(shale) or dao_prc_nrx_1(keep) I believe those are the only 2 that have areas right now.
- Once in one of the 2 folders, go to core -> env
- Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
- Open the toolset
- now when you're selecting the area layout, the areas from the DLCs will be listed, such as gwb110d/shl100d
You can now make mods from the areas in the DLCs.
Language: | English • русский |
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