Difference between revisions of "Using DLC areas in your mods tutorial"

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<includeonly>{{H-langs:{{{enname|}}}}}</includeonly><noinclude>{{H-langs:H:f Tutorial: Using DLC areas in your mods}}
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This guide will show you how to make resources from the Dragon Age: Origins expansion and some DLC available in the toolset so you can use them in your own mods.
  
Эта инструкция покажет вам, как использовать локации из официальных дополнений при создании ваших модов на примере DLC "Пик Стражей" и "Каменная пленница".
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== Before you start ==
Автор: RandyG [mailto:randy@pcwinsupport.com Email Me]
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Перевод: kelamor [mailto:kelamor@inbox.ru Email Me]
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== Что у вас должно быть ==
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In order to complete this tutorial you will need:
# Игра Dragon Age Начало.
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# DAO Toolset.
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# Официальные дополнения "Пик стража" и/или "Каменная пленница".
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== Инструкция по применению ==
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# Dragon Age: Origins game
# Закройте Toolset, если он открыт.
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# Dragon Age: Origins Toolset
# Откройте папку C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns.ns
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# Dragon Age: Origins The Stone Prisoner DLC; Warden's Keep DLC; and/or Awakening expansion
# Там находятся две папки: dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area).
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# Зайдите в папку и далее по пути core -> env.
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# Скопируйте всё из папки "env" DLC-ки в папку Папка установки\Dragon Age\packages\core\env.
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# Откройте Toolset.
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# Теперь, когда вы выберите area layout, локации из DLC-ок будут видны как gwb110d(Пик Стражи) / shl100d(Деревня Шейлы)
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Таким образом вы сможете создавать моды с применением локаций из DLC-ок.
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== DLC resources ==
  
[[Category:Translations_ru]]
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# Close the toolset
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# Open <code>[My Documents]\BioWare\Dragon Age\AddIns\</code>
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# Open either:
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## <code>dao_prc_cp_2</code> i.e. The Stone Prisoner
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## <code>dao_prc_nrx_1</code> i.e. Warden's Keep
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# Within your chosen folder, navigate to the <code>\core\env\</code> sub-folder
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# Copy everything in the env sub-folder to <code>[Program Files]\Dragon Age\packages\core\env\</code>
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# Open the toolset
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# Open or create an area and click on its Area Layout property: the area layouts from the DLC, for example gwb110d/shl100d, are listed
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You can now include use these area layouts to create areas in your own mods.
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== Awakening resources ==
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# Close the toolset
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# Open <code>[My Documents]\BioWare\Dragon Age\packages\core\override\</code>
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# Create a sub-folder and name it <code>_awakening</code> (or similar)
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# Open <code>[Program Files]\Dragon Age\packages\core_ep1\data\</code>
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# Select and copy the following ERF archives:
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## anims.erf
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## designerplaceables.erf
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## designerscripts.erf
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## face.erf - optional, but it allows you to recreate characters from Awakening
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## materialobjects.erf
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## modelhierarchies.erf
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## modelmeshdata.erf
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## tints.erf
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## resmetrics.erf
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## textures.erf - preferably the high quality bundle (199MB) but either will do
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# Paste the copied archives into your <code>_awakening</code> sub-folder
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# Rename ALL of them with the a "_gxa" (or similar) suffix:
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## anims_gxa.erf
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## designerplaceables_gxa.erf
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## designerscripts_gxa.erf
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## etc.
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[[Category:Tutorials]]
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{{Languages}}

Latest revision as of 14:40, 6 May 2014

This guide will show you how to make resources from the Dragon Age: Origins expansion and some DLC available in the toolset so you can use them in your own mods.

Before you start

In order to complete this tutorial you will need:

  1. Dragon Age: Origins game
  2. Dragon Age: Origins Toolset
  3. Dragon Age: Origins The Stone Prisoner DLC; Warden's Keep DLC; and/or Awakening expansion

DLC resources

  1. Close the toolset
  2. Open [My Documents]\BioWare\Dragon Age\AddIns\
  3. Open either:
    1. dao_prc_cp_2 i.e. The Stone Prisoner
    2. dao_prc_nrx_1 i.e. Warden's Keep
  4. Within your chosen folder, navigate to the \core\env\ sub-folder
  5. Copy everything in the env sub-folder to [Program Files]\Dragon Age\packages\core\env\
  6. Open the toolset
  7. Open or create an area and click on its Area Layout property: the area layouts from the DLC, for example gwb110d/shl100d, are listed

You can now include use these area layouts to create areas in your own mods.

Awakening resources

  1. Close the toolset
  2. Open [My Documents]\BioWare\Dragon Age\packages\core\override\
  3. Create a sub-folder and name it _awakening (or similar)
  4. Open [Program Files]\Dragon Age\packages\core_ep1\data\
  5. Select and copy the following ERF archives:
    1. anims.erf
    2. designerplaceables.erf
    3. designerscripts.erf
    4. face.erf - optional, but it allows you to recreate characters from Awakening
    5. materialobjects.erf
    6. modelhierarchies.erf
    7. modelmeshdata.erf
    8. tints.erf
    9. resmetrics.erf
    10. textures.erf - preferably the high quality bundle (199MB) but either will do
  6. Paste the copied archives into your _awakening sub-folder
  7. Rename ALL of them with the a "_gxa" (or similar) suffix:
    1. anims_gxa.erf
    2. designerplaceables_gxa.erf
    3. designerscripts_gxa.erf
    4. etc.


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