Difference between revisions of "Using DLC areas in your mods tutorial"

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<includeonly>{{H-langs:{{{enname|}}}}}</includeonly><noinclude>{{H-langs:H:f Tutorial:_Using_DLC_areas_in_your_mods}}
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This guide will show you how to make resources from the Dragon Age: Origins expansion and some DLC available in the toolset so you can use them in your own mods.
  
This guide will show you how to use areas from the DLCs and use them in the toolset for your mods.
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== Before you start ==
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]
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== Things needed ==
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In order to complete this tutorial you will need:
# Dragon Age Origins game.
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# Dragon Age Origins Toolset.
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# Dragon Age Origins Warden's Keep and/or the Stone Prisoner DLC
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== DLC Areas ==
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# Dragon Age: Origins game
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# Dragon Age: Origins Toolset
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# Dragon Age: Origins The Stone Prisoner DLC; Warden's Keep DLC; and/or Awakening expansion
  
# close out of your toolset
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== DLC resources ==
# open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
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# from here open either dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area) I belive thats the only 2 that have areas right now.
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# Close the toolset
# Once in one of the 2 folders goto core -> env
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# Open <code>[My Documents]\BioWare\Dragon Age\AddIns\</code>
# Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
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# Open either:
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## <code>dao_prc_cp_2</code> i.e. The Stone Prisoner
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## <code>dao_prc_nrx_1</code> i.e. Warden's Keep
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# Within your chosen folder, navigate to the <code>\core\env\</code> sub-folder
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# Copy everything in the env sub-folder to <code>[Program Files]\Dragon Age\packages\core\env\</code>
 
# Open the toolset
 
# Open the toolset
# now when your selecting the area layout the areas from the dlc's will be listed such as gwb110d/shl100d  
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# Open or create an area and click on its Area Layout property: the area layouts from the DLC, for example gwb110d/shl100d, are listed
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You can now include use these area layouts to create areas in your own mods.
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== Awakening resources ==
  
You can now made mods from the areas in the DLCs.
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# Close the toolset
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# Open <code>[My Documents]\BioWare\Dragon Age\packages\core\override\</code>
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# Create a sub-folder and name it <code>_awakening</code> (or similar)
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# Open <code>[Program Files]\Dragon Age\packages\core_ep1\data\</code>
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# Select and copy the following ERF archives:
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## anims.erf
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## designerplaceables.erf
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## designerscripts.erf
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## face.erf - optional, but it allows you to recreate characters from Awakening
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## materialobjects.erf
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## modelhierarchies.erf
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## modelmeshdata.erf
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## tints.erf
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## resmetrics.erf
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## textures.erf - preferably the high quality bundle (199MB) but either will do
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# Paste the copied archives into your <code>_awakening</code> sub-folder
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# Rename ALL of them with the a "_gxa" (or similar) suffix:
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## anims_gxa.erf
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## designerplaceables_gxa.erf
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## designerscripts_gxa.erf
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## etc.
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
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{{Languages}}

Latest revision as of 14:40, 6 May 2014

This guide will show you how to make resources from the Dragon Age: Origins expansion and some DLC available in the toolset so you can use them in your own mods.

Before you start

In order to complete this tutorial you will need:

  1. Dragon Age: Origins game
  2. Dragon Age: Origins Toolset
  3. Dragon Age: Origins The Stone Prisoner DLC; Warden's Keep DLC; and/or Awakening expansion

DLC resources

  1. Close the toolset
  2. Open [My Documents]\BioWare\Dragon Age\AddIns\
  3. Open either:
    1. dao_prc_cp_2 i.e. The Stone Prisoner
    2. dao_prc_nrx_1 i.e. Warden's Keep
  4. Within your chosen folder, navigate to the \core\env\ sub-folder
  5. Copy everything in the env sub-folder to [Program Files]\Dragon Age\packages\core\env\
  6. Open the toolset
  7. Open or create an area and click on its Area Layout property: the area layouts from the DLC, for example gwb110d/shl100d, are listed

You can now include use these area layouts to create areas in your own mods.

Awakening resources

  1. Close the toolset
  2. Open [My Documents]\BioWare\Dragon Age\packages\core\override\
  3. Create a sub-folder and name it _awakening (or similar)
  4. Open [Program Files]\Dragon Age\packages\core_ep1\data\
  5. Select and copy the following ERF archives:
    1. anims.erf
    2. designerplaceables.erf
    3. designerscripts.erf
    4. face.erf - optional, but it allows you to recreate characters from Awakening
    5. materialobjects.erf
    6. modelhierarchies.erf
    7. modelmeshdata.erf
    8. tints.erf
    9. resmetrics.erf
    10. textures.erf - preferably the high quality bundle (199MB) but either will do
  6. Paste the copied archives into your _awakening sub-folder
  7. Rename ALL of them with the a "_gxa" (or similar) suffix:
    1. anims_gxa.erf
    2. designerplaceables_gxa.erf
    3. designerscripts_gxa.erf
    4. etc.


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