Using DLC areas in your mods tutorial
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Revision as of 00:02, 23 January 2010 by BryanDerksen (Talk | contribs) (moved Tutorial: Idiot's guide to using DLC areas in your mods to Tutorial: Using DLC areas in your mods: The "Idiot's Guide" series is trademarked, so to be on the safe side removing that from the title. Also ensures it fits with the naming st)
This guide will show you how to use areas from the DLCs and use them in the toolset for your mods. Author: RandyG Email Me
Things needed
- Dragon Age Origins game.
- Dragon Age Origins Toolset.
- Dragon Age Origins Warden's Keep and/or the Stone Prisoner DLC
DLC Areas
- close out of your toolset
- open up C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\AddIns
- from here open either dao_prc_cp_2(keep) or dao_prc_nrx_1(shale area) I belive thats the only 2 that have areas right now.
- Once in one of the 2 folders goto core -> env
- Copy everything in env to C:\Program Files\Dragon Age\packages\core\env
- Open the toolset
- now when your selecting the area layout the areas from the dlc's will be listed such as gwb110d/shl100d
You can now made mods from the areas in the DLCs.