Difference between revisions of "VFX base.xls"

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VFX will be divided into 3 parts; impact, duration, and cessation. See the [[VFX editor]]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [[FMOD]] Event that will be the designated sound for that part of that vfx.
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VFX will be divided into 3 parts; impact, duration, and cessation. See the [VFX editor]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [FMOD] Event that will be the designated sound for that part of that vfx.
  
 
*ID
 
*ID

Revision as of 17:17, 29 June 2009

VFX will be divided into 3 parts; impact, duration, and cessation. See the [VFX editor]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [FMOD] Event that will be the designated sound for that part of that vfx.

  • ID
  • Label
  • Type - F, T or D
  • FixedOrientation
  • AlignToGround
  • ModelName
  • ModelName1
  • Size1
  • ModelName2
  • Size2
  • ModelName3
  • size3
  • BlendTreeName
  • CrustEffect
  • SoundImpact
  • SoundImpactVolume
  • SoundImpactPitch
  • SoundDuration
  • SoundDurationVolume
  • SoundDurationPitch
  • SoundCessation
  • SoundCessationVolume
  • SoundCessationPitch
  • Tint
  • LoadGlobal
  • PauseAnimate
  • Priority