Difference between revisions of "VFX base.xls"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m
m (Converting to new format)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
VFX will be divided into 3 parts; impact, duration, and cessation. See the [[VFX editor]]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [[FMOD]] Event that will be the designated sound for that part of that vfx.
+
{{Infobox vfx}}
 +
The [[VFX_base.xls]] file contains the [[2da]] file that defines all visual effects.
  
*ID
+
The workbook contains the following worksheets:
*Label
+
 
*Type - F, T or D
+
* _readme
*FixedOrientation
+
* [[VFX_Base 2da|VFX_Base]]
*AlignToGround
+
*ModelName
+
*ModelName1
+
*Size1
+
*ModelName2
+
*Size2
+
*ModelName3
+
*size3
+
*BlendTreeName
+
*CrustEffect
+
*SoundImpact
+
*SoundImpactVolume
+
*SoundImpactPitch
+
*SoundDuration
+
*SoundDurationVolume
+
*SoundDurationPitch
+
*SoundCessation
+
*SoundCessationVolume
+
*SoundCessationPitch
+
*Tint
+
*LoadGlobal
+
*PauseAnimate
+
*Priority
+
  
[[Category:2DAs]]
 
 
[[Category:VFX]]
 
[[Category:VFX]]
 +
[[Category:Effects]]
 +
[[Category:XLS files]]

Latest revision as of 22:40, 27 October 2014

Visual effect topics

The VFX_base.xls file contains the 2da file that defines all visual effects.

The workbook contains the following worksheets: