VFX base.xls
From Dragon Age Toolset Wiki
VFX will be divided into 3 parts; impact, duration, and cessation. See the [VFX editor]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [FMOD] Event that will be the designated sound for that part of that vfx.
- ID
- Label
- Type - F, T or D
- FixedOrientation
- AlignToGround
- ModelName
- ModelName1
- Size1
- ModelName2
- Size2
- ModelName3
- size3
- BlendTreeName
- CrustEffect
- SoundImpact
- SoundImpactVolume
- SoundImpactPitch
- SoundDuration
- SoundDurationVolume
- SoundDurationPitch
- SoundCessation
- SoundCessationVolume
- SoundCessationPitch
- Tint
- LoadGlobal
- PauseAnimate
- Priority