Creatureranks.xls

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as_data

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
s1 float str
s2 float dex
s3 float wil
s4 float mag
s5 float int
s6 float con
PointCalc comment This has to be 3 to be "fair" to the player
Prio comment

autoscale

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label comment
fScale float
fHealthScale float
nBonusPoints int
nLevelScale int
fDamageScale float
fPointVal float
fResistanceModifier float
fResistanceMaximum float
TS_LowTable string
TS_HighTable string
TS_Money int
TS_ItemNum float
TS_HighChance float
TS_EquipmentChance float
fStealingModifier float
nStealthRank int Stealth rank required to combat stealth
nCombatTrain int NPCS: Chance for a single point of damage to interrupt a spell.
nReactiveTier int
fEffectDurCasual float
fEffectDurNormal float
fEffectDurHard float
fEffectDurNmar float
BaseSR float
BaseDR float

creatureranks

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
Portraitframe string
Stref int
fDeathblow float
color int The text color of the name floaty for the creature of this rank. Format: 0xRRGGBB.
tempxp int
IsSpecial int Special ranks are unaffected by a number of things, including the 'slay darkspawn' weapon property.
IsBoss int Boss ranks are unaffected by a number of things, like Crushing Prison and shattering.
RankRating float