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		<id>https://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emunk</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-08-07T12:36:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Demo_module&amp;diff=7462</id>
		<title>Demo module</title>
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				<updated>2009-11-07T05:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Emunk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The toolset comes with a simple little &amp;quot;demo&amp;quot; module pre-loaded into its database. This module isn't a great work of literature but is instead intended to show off a few of the basic features that most real adventures are going to have in them. It includes a simple introductory cutscene, some dialogue, plots and quests, triggers, combat, a interactive placeables and a script-triggered visual effect.&lt;br /&gt;
&lt;br /&gt;
To export and play it, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
*Switch to the &amp;quot;Demo&amp;quot; module via Files -&amp;gt; Manage Modules&lt;br /&gt;
*The resources for the adventure are all contained in the &amp;quot;Demo&amp;quot; folder.&lt;br /&gt;
*If you want to have voice over and face FX, you'll need to generate these for the module's [[conversation]]s. This is optional, but the NPCs will just stare silently at the player during conversations if you don't.&lt;br /&gt;
** Select the conversations view in the palette window ([[File:IconConversation.png]]). There are four conversations in two subdirectories; demo100cr_barkeep, demo200ar_confrontation, demo200cr_bandit, and demo200cr_patrons. Double-click on each of them to open them up (you don't need to check them out).&lt;br /&gt;
**For each of them in turn go to the &amp;quot;Tools&amp;quot; menu to first select &amp;quot;Generate VO&amp;quot; ([[Media:Conversation generate VO.png|see here for a screenshot]]) and then once that's finished select &amp;quot;Generate FaceFX&amp;quot; ([[Media:Conversation generate FaceFX.png|see here for a screenshot]]). Make sure the conversation's root is selected in each case, this will cause the toolset to generate VO and FaceFX for all of the lines.&lt;br /&gt;
*Switch the palette view to [[File:IconAll.png]]. Right-click on the &amp;quot;Demo&amp;quot; directory and, under the &amp;quot;Export&amp;quot; submenu, select &amp;quot;export without dependent resources&amp;quot; (since all of the adventure's resources are stored in the Demo directory you shouldn't need to export with dependencies in order to get everything).&lt;br /&gt;
&lt;br /&gt;
When you start up the game there should now be a &amp;quot;Demo&amp;quot; entry under the &amp;quot;Other Campaigns&amp;quot; menu option.&lt;/div&gt;</summary>
		<author><name>Emunk</name></author>	</entry>

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