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		<title>Compatible Companion Mod Creation/End Game Slideshow - Revision history</title>
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		<updated>2026-05-31T11:52:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.datoolset.net/mw/index.php?title=Compatible_Companion_Mod_Creation/End_Game_Slideshow&amp;diff=16436&amp;oldid=prev</id>
		<title>Sunjammer: Created</title>
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				<updated>2011-07-09T18:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''End Game Slideshow''' step describes to display slides for your custom companion during the epilogue.&lt;br /&gt;
&lt;br /&gt;
==What we need==&lt;br /&gt;
&lt;br /&gt;
The core plot file epipt_main, contains the variable EPI_JUMP_TO_SLIDE_SHOW, which is set once you talk to the guard post-coronation at the doors and the end slideshow begins.&lt;br /&gt;
&lt;br /&gt;
Add  the variable VALERIA_EPI_JUMP_TO_SLIDE_SHOW in the companion  VALERIA_NPC_HIRE plot, so we only do this once. We also need the dlg  file with the slide dialog and pretty pictures. I use my main dialog  file for this, you don't have to: valeria_npc.dlg&lt;br /&gt;
&lt;br /&gt;
== To implement ==&lt;br /&gt;
&lt;br /&gt;
In includes, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;#include &amp;quot;plt_epipt_main&amp;quot;&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the function check_plot_changed() add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
    //valeria in the epilogue&lt;br /&gt;
    if  (WR_GetPlotFlag(PLT_EPIPT_MAIN,EPI_JUMP_TO_SLIDE_SHOW) &amp;amp;&amp;amp;  !WR_GetPlotFlag(PLT_VALERIA_NPC_HIRE,VALERIA_EPI_JUMP_TO_SLIDE_SHOW))&lt;br /&gt;
    {&lt;br /&gt;
        WR_SetPlotFlag(PLT_VALERIA_NPC_HIRE,VALERIA_EPI_JUMP_TO_SLIDE_SHOW,TRUE);&lt;br /&gt;
        BeginSlideshow(R&amp;quot;valeria_npc.dlg&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
//it has to go above this check, otherwise if you don't pick her up&lt;br /&gt;
//the script won't fire and the appropriate slides won't be shown&lt;br /&gt;
    if (!WR_GetPlotFlag(PLT_VALERIA_NPC_HIRE, PARTY_VALERIA_JOINED))&lt;br /&gt;
        return;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Structure of the file valeria_npc.dlg==&lt;br /&gt;
&lt;br /&gt;
Note the check to see if the end game slides have run. I'm assuming the game  ends after, so this runs only once and it's done. If another mod has  the same setup (with different names for plots, flags etc) that mod script should run and continue the slideshow until the BioWare credits run.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slideshow1.JPG|border|200px| ]]&lt;br /&gt;
&lt;br /&gt;
Now display the appropriate  text and picture (it is set on the slideshow tab) depending on which  flags from the companion mod are true (depending on whether the PC  helped the companion and so forth)&lt;br /&gt;
&lt;br /&gt;
[[Image:Slideshow2.JPG|border|200px| ]]&lt;br /&gt;
&lt;br /&gt;
{{TutorialNavBar|Random Banter|At The Gates}}&lt;/div&gt;</summary>
		<author><name>Sunjammer</name></author>	</entry>

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