<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Cutscene_object</id>
		<title>Cutscene object - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Cutscene_object"/>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;action=history"/>
		<updated>2026-09-14T13:01:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=10388&amp;oldid=prev</id>
		<title>BryanDerksen: nav template</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=10388&amp;oldid=prev"/>
				<updated>2010-01-27T17:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;nav template&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:08, 27 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Infobox cutscenes}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cameras have a &amp;quot;FOV&amp;quot; (field of view) track.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cameras have a &amp;quot;FOV&amp;quot; (field of view) track.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lights have &amp;quot;radius&amp;quot;, &amp;quot;intensity&amp;quot;, and &amp;quot;color&amp;quot; tracks (the latter having one sub-track each for red, green, and blue).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lights have &amp;quot;radius&amp;quot;, &amp;quot;intensity&amp;quot;, and &amp;quot;color&amp;quot; tracks (the latter having one sub-track each for red, green, and blue).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=1386&amp;oldid=prev</id>
		<title>BryanDerksen: fix some links</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=1386&amp;oldid=prev"/>
				<updated>2009-07-18T00:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;fix some links&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:28, 18 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L140&quot; &gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sound object will have a special &amp;quot;Sound&amp;quot; track with the sound event on it. Drag this event along the track to set when in the timeline the sound should be audible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sound object will have a special &amp;quot;Sound&amp;quot; track with the sound event on it. Drag this event along the track to set when in the timeline the sound should be audible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When creating a sound in [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image:&lt;/del&gt;FMOD]] it is possible to set up to five custom parameters on a sound event. These custom parameters can be edited in the object's properties, and also in the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image:&lt;/del&gt;curve editor]]. If custom parameters have been set up for that sound you'll see the custom parameter names listed, otherwise you'll see generic &amp;quot;SoundParam1&amp;quot; through &amp;quot;SoundParam5&amp;quot; parameters that don't actually do anything.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When creating a sound in [[FMOD]] it is possible to set up to five custom parameters on a sound event. These custom parameters can be edited in the object's properties, and also in the [[curve editor]]. If custom parameters have been set up for that sound you'll see the custom parameter names listed, otherwise you'll see generic &amp;quot;SoundParam1&amp;quot; through &amp;quot;SoundParam5&amp;quot; parameters that don't actually do anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector start}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector start}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=190&amp;oldid=prev</id>
		<title>BryanDerksen: Category:Cutscenes</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=190&amp;oldid=prev"/>
				<updated>2009-07-02T11:52:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/Category:Cutscenes&quot; title=&quot;Category:Cutscenes&quot;&gt;Category:Cutscenes&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:52, 2 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L232&quot; &gt;Line 232:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 232:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector row|Z| The actor's Z position }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector row|Z| The actor's Z position }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector end}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{inspector end}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Cutscenes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=92&amp;oldid=prev</id>
		<title>BryanDerksen: import from extranet</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Cutscene_object&amp;diff=92&amp;oldid=prev"/>
				<updated>2009-06-27T22:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;import from extranet&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Cameras have a &amp;quot;FOV&amp;quot; (field of view) track.&lt;br /&gt;
* Lights have &amp;quot;radius&amp;quot;, &amp;quot;intensity&amp;quot;, and &amp;quot;color&amp;quot; tracks (the latter having one sub-track each for red, green, and blue).&lt;br /&gt;
* MASTER lacks an Orientation track set.&lt;br /&gt;
* Sounds have a &amp;quot;Sound&amp;quot; track&lt;br /&gt;
&lt;br /&gt;
== MASTER [[Image:IconMASTER.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Camera [[Image:IconCamera.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Camera}}&lt;br /&gt;
{{inspector row|FOV| The camera's field of view. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Target}}&lt;br /&gt;
{{inspector row|Target Type| Whether this is a free or target camera. A target camera always points to a particular actor (an invisible target object automatically created and associated with this camera). A free camera can have its orientation keyed freely.}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Camera target [[Image:IconCameraTarget.png]] ==&lt;br /&gt;
&lt;br /&gt;
A camera target object is generated whenever you set a camera's Target Type property to &amp;quot;targeted&amp;quot;. Each target belongs to a particular targeted camera, which will always aim at it.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Creature [[Image:IconCreature.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
{{inspector row|Source| The source object that defines the actor's appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Inventory}}&lt;br /&gt;
{{inspector row|Boots| Whether the actor's boots are visible }}&lt;br /&gt;
{{inspector row|Chest| Whether the actor's chest item is visible }}&lt;br /&gt;
{{inspector row|Gloves| Whether the actor's gloves are visible }}&lt;br /&gt;
{{inspector row|Head| Whether the actor's head item is visible }}&lt;br /&gt;
{{inspector row|Main Hand| Whether the actor's main hand item is visible }}&lt;br /&gt;
{{inspector row|Off Hand| Whether the actor's off-hand item is visible }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|LOD}}&lt;br /&gt;
{{inspector row|LOD| The level of detail the actor is displayed at. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Mapping}}&lt;br /&gt;
{{inspector row|Export ResRef| If true the resref of the stunt actor is exported. If true the stunt actor can be used as a fallback to mapping. If false and the mapping fails (or there is no mapping) the actor will not exist and be invisible at runtime. }}&lt;br /&gt;
{{inspector row|Mapping Required| This flag affects what happens when the mapping tag is set but not found in the area. If true a warning will be displayed and the cutscene will fail to play. If false the game will fall back to the stunt actor.}}&lt;br /&gt;
{{inspector row|Mapping Tag| The tag of the object in the area which will be substituted for this actor at runtime. If blank a stunt actor is loaded at runtime, which matches the actor in the editor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Pose}}&lt;br /&gt;
{{inspector row|Pose| The base pose for the actor. The pose animation will be played whenever no other animation is playing. It can be blended with other animations if they have a weight less than 100. }}&lt;br /&gt;
{{inspector row|Pose Speed| The speed that the pose animation plays at. }}&lt;br /&gt;
{{inspector row|Previous Pose| The previous pose to transition from. If this cutscene is played as part of a conversation this property will be ignored in favor of the actual pose of the previous line. It is still used in stand-alone cutscenes, and can be useful for preview purposes. }}&lt;br /&gt;
{{inspector row|Transition Delay| If the previous pose is different from the current pose a transition will be played. This determines when this will occur. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Placeable [[Image:IconPlaceable.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
{{inspector row|Source| The source object that defines the actor's appearance. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Mapping}}&lt;br /&gt;
{{inspector row|Export ResRef| If true the resref of the stunt actor is exported. If true the stunt actor can be used as a fallback to mapping. If false and the mapping fails (or there is no mapping) the actor will not exist and be invisible at runtime. }}&lt;br /&gt;
{{inspector row|Mapping Required| This flag affects what happens when the mapping tag is set but not found in the area. If true a warning will be displayed and the cutscene will fail to play. If false the game will fall back to the stunt actor.}}&lt;br /&gt;
{{inspector row|Mapping Tag| The tag of the object in the area which will be substituted for this actor at runtime. If blank a stunt actor is loaded at runtime, which matches the actor in the editor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Sound [[Image:IconSound.png]] ==&lt;br /&gt;
&lt;br /&gt;
A sound object will have a special &amp;quot;Sound&amp;quot; track with the sound event on it. Drag this event along the track to set when in the timeline the sound should be audible.&lt;br /&gt;
&lt;br /&gt;
When creating a sound in [[Image:FMOD]] it is possible to set up to five custom parameters on a sound event. These custom parameters can be edited in the object's properties, and also in the [[Image:curve editor]]. If custom parameters have been set up for that sound you'll see the custom parameter names listed, otherwise you'll see generic &amp;quot;SoundParam1&amp;quot; through &amp;quot;SoundParam5&amp;quot; parameters that don't actually do anything.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Light [[Image:IconLight.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Light}}&lt;br /&gt;
{{inspector row|Color| The color of the light. }}&lt;br /&gt;
{{inspector row|Intensity| The intensity of the light.}}&lt;br /&gt;
{{inspector row|Radius| The radius of the light.}}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Visual effect [[Image:IconVFX.png]] ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Model| !!Property description!! }}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Proxy [[Image:IconProxy.png]] ==&lt;br /&gt;
&lt;br /&gt;
A proxy is simply a model, with no special properties or abilities beyond its visual appearance. They were intended as placeholders during game development, to eventually be replaced with full-blown placeables and such, but there's no fundamental reason why they can't be used as-is.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Model| !!Property description!! }}&lt;br /&gt;
{{inspector row|Name| The name of the actor. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Co-ordinate system}}&lt;br /&gt;
{{inspector row|Origin Orientation| The origin from which all other orientation keys for the actor are determined. }}&lt;br /&gt;
{{inspector row|Origin Position| The origin from which all other position keys for the actor are determined. }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Orientation}}&lt;br /&gt;
{{inspector row|Yaw| The actor's Yaw }}&lt;br /&gt;
{{inspector row|Pitch| The actor's Pitch }}&lt;br /&gt;
{{inspector row|Roll| The actor's Roll }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Position}}&lt;br /&gt;
{{inspector row|X| The actor's X position }}&lt;br /&gt;
{{inspector row|Y| The actor's Y position }}&lt;br /&gt;
{{inspector row|Z| The actor's Z position }}&lt;br /&gt;
{{inspector end}}&lt;/div&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

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