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		<id>https://www.datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Talk%3AItem</id>
		<title>Talk:Item - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Talk%3AItem"/>
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		<updated>2026-05-26T03:13:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11800&amp;oldid=prev</id>
		<title>FollowTheGourd: Found where &quot;tier numbers&quot; come from...</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11800&amp;oldid=prev"/>
				<updated>2010-02-15T20:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Found where &amp;quot;tier numbers&amp;quot; come from...&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:58, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Tiers and Rewards ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Tiers and Rewards ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;I'm still not 100% sure how the game assigns a tier to an item, either&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;/s&amp;gt; Apparently the &amp;quot;tier&amp;quot; is just part of the name in the TLK under '''LongNameStrRef''' in materialtypes.xls:materialrules. E.g., &amp;quot;Iron (Tier 1)&amp;quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive. Also in sys_rewards_h.nss, it seems like you *might* inflate the hero's level by 3 as long as the current areas doesn't have this &amp;quot;INJURY_FLAG&amp;quot; set. It doesn't seem to get set anywhere in script though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive. Also in sys_rewards_h.nss, it seems like you *might* inflate the hero's level by 3 as long as the current areas doesn't have this &amp;quot;INJURY_FLAG&amp;quot; set. It doesn't seem to get set anywhere in script though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11799&amp;oldid=prev</id>
		<title>FollowTheGourd: last edit for now</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11799&amp;oldid=prev"/>
				<updated>2010-02-15T16:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;last edit for now&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:40, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive. Also in sys_rewards_h.nss, it seems like you *might* inflate the hero's level by 3 as long as the current areas doesn't have this &amp;quot;INJURY_FLAG&amp;quot; set. It doesn't seem to get set anywhere in script though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive. Also in sys_rewards_h.nss, it seems like you *might* inflate the hero's level by 3 as long as the current areas doesn't have this &amp;quot;INJURY_FLAG&amp;quot; set. It doesn't seem to get set anywhere in script though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot; - ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot; - ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and we're not inflating the level like mentioned above)&lt;/ins&gt;, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Row ID 43 by column Material5 has the value 44 in its cell. Looking that up in rules/materialtypes.xls:materialtypes, you can see it's referencing &amp;quot;Weapon, Red Steel&amp;quot;, which in turn references material 5 from rules/materialtypes.xls:materialrules, which is &amp;quot;Red Steel&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Row ID 43 by column Material5 has the value 44 in its cell. Looking that up in rules/materialtypes.xls:materialtypes, you can see it's referencing &amp;quot;Weapon, Red Steel&amp;quot;, which in turn references material 5 from rules/materialtypes.xls:materialrules, which is &amp;quot;Red Steel&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11798&amp;oldid=prev</id>
		<title>FollowTheGourd: /* Item Tiers and Rewards */</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11798&amp;oldid=prev"/>
				<updated>2010-02-15T16:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Item Tiers and Rewards&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:39, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Also in sys_rewards_h.nss, it seems like you *might* inflate the hero's level by 3 as long as the current areas doesn't have this &amp;quot;INJURY_FLAG&amp;quot; set. It doesn't seem to get set anywhere in script though&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot; - ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot; - ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11797&amp;oldid=prev</id>
		<title>FollowTheGourd: /* Item Tiers and Rewards */</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11797&amp;oldid=prev"/>
				<updated>2010-02-15T16:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Item Tiers and Rewards&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:34, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Row ID 43 by column Material5 has the value 44 in its cell. Looking that up in rules/materialtypes.xls:materialtypes, you can see it's referencing &amp;quot;Weapon, Red Steel&amp;quot;, which in turn references material 5 from rules/materialtypes.xls:materialrules, which is &amp;quot;Red Steel&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Row ID 43 by column Material5 has the value 44 in its cell. Looking that up in rules/materialtypes.xls:materialtypes, you can see it's referencing &amp;quot;Weapon, Red Steel&amp;quot;, which in turn references material 5 from rules/materialtypes.xls:materialrules, which is &amp;quot;Red Steel&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11796&amp;oldid=prev</id>
		<title>FollowTheGourd: Added TOC</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11796&amp;oldid=prev"/>
				<updated>2010-02-15T16:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Added TOC&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:32, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Tiers and Rewards ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Tiers and Rewards ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11795&amp;oldid=prev</id>
		<title>FollowTheGourd: material progression and tiers</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=11795&amp;oldid=prev"/>
				<updated>2010-02-15T16:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;material progression and tiers&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:31, 15 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Item Tiers and Rewards ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe you can piece this together from the 2DA sections, but I don't think it's as straightforward as it could be. I'm still not 100% sure how the game assigns a tier to an item, either.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From what I can tell so far, TS_System.xls:TS_Material determines how items are scaled in ''sys_rewards_h.nss'' and ''sys_treasure_h.nss''. If the item isn't flagged as unique, then we calculate the column to use in the TS_Material GDA by ((nLevel - 1) / 3) + 1, where nLevel is the hero's level clamped between 1 and 45, inclusive.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E.g., take gen_im_wep_gsw_gsw (Greatsword). It has a material progression of &amp;quot;Weapon, All Metal&amp;quot;. ID 43 in TS_System.xls:TS_Material. The material column to use when scaling the item depends on the hero's level. Say the hero is level 15, then ((15 - 1) / 3) + 1 = 5 and so the Material5 column is used [need to confirm]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Row ID 43 by column Material5 has the value 44 in its cell. Looking that up in rules/materialtypes.xls:materialtypes, you can see it's referencing &amp;quot;Weapon, Red Steel&amp;quot;, which in turn references material 5 from rules/materialtypes.xls:materialrules, which is &amp;quot;Red Steel&amp;quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[User:FollowTheGourd|FollowTheGourd]] 16:31, 15 February 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Plot and Indestructable Items ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Plot Items''' and '''Indestructible Items''' sections appear to be talking about essentially the same thing.&amp;#160; Moreover in the toolset items only have a '''Plot Item''' property (unless I'm missing something) and where possible the terminology should be consistent.&amp;#160; Unfortunately there also appears to be some overlap between the [[IsPlot]], [[IsItemIndestructible]] and [[IsItemIrremovable]] functions. - [[User:Sunjammer|Sunjammer]] 11:59, 27 September 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Plot Items''' and '''Indestructible Items''' sections appear to be talking about essentially the same thing.&amp;#160; Moreover in the toolset items only have a '''Plot Item''' property (unless I'm missing something) and where possible the terminology should be consistent.&amp;#160; Unfortunately there also appears to be some overlap between the [[IsPlot]], [[IsItemIndestructible]] and [[IsItemIrremovable]] functions. - [[User:Sunjammer|Sunjammer]] 11:59, 27 September 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FollowTheGourd</name></author>	</entry>

	<entry>
		<id>https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=6302&amp;oldid=prev</id>
		<title>Sunjammer: Created page with 'The '''Plot Items''' and '''Indestructible Items''' sections appear to be talking about essentially the same thing.  Moreover in the toolset items only have a '''Plot Item''' pro...'</title>
		<link rel="alternate" type="text/html" href="https://www.datoolset.net/mw/index.php?title=Talk:Item&amp;diff=6302&amp;oldid=prev"/>
				<updated>2009-09-27T11:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Plot Items&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Indestructible Items&amp;#039;&amp;#039;&amp;#039; sections appear to be talking about essentially the same thing.  Moreover in the toolset items only have a &amp;#039;&amp;#039;&amp;#039;Plot Item&amp;#039;&amp;#039;&amp;#039; pro...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''Plot Items''' and '''Indestructible Items''' sections appear to be talking about essentially the same thing.  Moreover in the toolset items only have a '''Plot Item''' property (unless I'm missing something) and where possible the terminology should be consistent.  Unfortunately there also appears to be some overlap between the [[IsPlot]], [[IsItemIndestructible]] and [[IsItemIrremovable]] functions. - [[User:Sunjammer|Sunjammer]] 11:59, 27 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sunjammer</name></author>	</entry>

	</feed>