Difference between revisions of "SetFollowPartyLeader"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
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{{dafunction
 
{{dafunction
 
|name=SetFollowPartyLeader
 
|name=SetFollowPartyLeader

Latest revision as of 01:34, 11 February 2010

Sets the following state of the henchman to true or false

void SetFollowPartyLeader(
object oCreature,
int bFollow
);
Parameters:
oCreature
Party follower
bFollow
TRUE to follow, FALSE to separate from the party
Returns:

Nothing.

Source:

script.ldf

Description

Change the following state to false if you want the henchman to separate from the group