SetFollowPartyLeader

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Sets the following state of the henchman to true or false

void SetFollowPartyLeader(
object oCreature,
int bFollow
);
Parameters:
oCreature
Party follower
bFollow
TRUE to follow, FALSE to separate from the party
Returns:

Nothing.

Source:

script.ldf

Description

Change the following state to false if you want the henchman to separate from the group