Difference between revisions of "SetFollowerState"
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{{dafunction | {{dafunction | ||
|name=SetFollowerState | |name=SetFollowerState | ||
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<!-- This section contains examples transcluded from the snippet library. --> | <!-- This section contains examples transcluded from the snippet library. --> | ||
− | + | == See also == | |
<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
+ | See [[FOLLOWER STATE_*]] for more details on the constants you can use. | ||
[[Category: Party and group control]] | [[Category: Party and group control]] |
Latest revision as of 20:04, 3 August 2011
Set the state of the follower.
- Parameters:
- oCreature
- Party follower
- nState
- the state
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Follower State can be:
- FOLLOWER_STATE_ACTIVE - Add follower to party pool + active party
- FOLLOWER_STATE_AVAILABLE - Add follower to party pool and remove from active party
- FOLLOWER_STATE_INVALID - Remove follower from party pool and active party
- FOLLOWER_STATE_UNAVAILABLE - Remove follower from active party and do not allow adding it to active party again
- FOLLOWER_STATE_SUSPENDED - Remove follower from active party and store it for putting it back later into the party
- FOLLOWER_STATE_LOCKED_ACTIVE - Add follower to active party and lock him active in the party picker.
See also
See FOLLOWER STATE_* for more details on the constants you can use.