SetFollowerState

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Set the state of the follower.

void SetFollowerState(
object oCreature,
int nState
);
Parameters:
oCreature
Party follower
nState
the state
Returns:

Nothing.

Source:

script.ldf

Description

Follower State can be:

  • FOLLOWER_STATE_ACTIVE - Add follower to party pool + active party
  • FOLLOWER_STATE_AVAILABLE - Add follower to party pool and remove from active party
  • FOLLOWER_STATE_INVALID - Remove follower from party pool and active party
  • FOLLOWER_STATE_UNAVAILABLE - Remove follower from active party and do not allow adding it to active party again
  • FOLLOWER_STATE_SUSPENDED - Remove follower from active party and store it for putting it back later into the party
  • FOLLOWER_STATE_LOCKED_ACTIVE - Add follower to active party and lock him active in the party picker.


See also

See FOLLOWER STATE_* for more details on the constants you can use.