Difference between revisions of "Feature Request: Normals for Lightmapping"
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There's not a whole lot to add to that, really. Especially caves and similar environments with lots of round shapes suffer horribly from being flat shaded. Getting the normals into Yafray would mean a huge leap in lighting quality - getting a cave level to look similar to the levels that ship with the game is almost impossible right now, since the flat shading means "sharp corners everywhere!". | There's not a whole lot to add to that, really. Especially caves and similar environments with lots of round shapes suffer horribly from being flat shaded. Getting the normals into Yafray would mean a huge leap in lighting quality - getting a cave level to look similar to the levels that ship with the game is almost impossible right now, since the flat shading means "sharp corners everywhere!". | ||
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| + | {{EV|214368|[[User:BryanDerksen|BryanDerksen]]}} | ||
[[Category:Feature requests]] | [[Category:Feature requests]] | ||
| + | [[Category:Level layout feature requests]] | ||
Latest revision as of 11:53, 6 February 2011
Synopsis
Please modify the lightmapping script and/or associated binaries to get normals correctly to the lightmapper.
Description
As taken from LightMapper.py:
# TODO: Normals are not currently getting to Yafray. Lightmaps would look much better with them, thoughThere's not a whole lot to add to that, really. Especially caves and similar environments with lots of round shapes suffer horribly from being flat shaded. Getting the normals into Yafray would mean a huge leap in lighting quality - getting a cave level to look similar to the levels that ship with the game is almost impossible right now, since the flat shading means "sharp corners everywhere!".
| This issue has been recorded in BioWare's internal tracking system. Reference number: 214368 -BryanDerksen |