User contributions
- 05:33, 11 February 2010 (diff | hist) . . (+331) . . Talk:Lighting (→Processing Time) (current)
- 20:05, 10 February 2010 (diff | hist) . . (+400) . . Talk:Lighting (→Light Probes)
- 04:26, 10 February 2010 (diff | hist) . . (+3,156) . . Talk:Lighting
- 19:18, 25 January 2010 (diff | hist) . . (-3) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 19:17, 25 January 2010 (diff | hist) . . (+2) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 19:17, 25 January 2010 (diff | hist) . . (+275) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 15:15, 25 January 2010 (diff | hist) . . (+91) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 07:56, 23 January 2010 (diff | hist) . . (+10) . . Feature Request: Normals for Lightmapping
- 05:18, 23 January 2010 (diff | hist) . . (+719) . . N Feature Request: Normals for Lightmapping (Created page with '== Synopsis == Please modify the lightmapping script and/or associated binaries to get normals correctly to the lightmapper. == Description == As taken from LightMapper.py: <das...')
- 01:30, 19 January 2010 (diff | hist) . . (+16) . . Item set
- 01:27, 19 January 2010 (diff | hist) . . (+4,247) . . N Item set (Created page with 'An item set is a collection of one or more items that bestow additional bonuses if all are equipped at the same time. The item set system is implemented through scripts and 2da t...')
- 20:55, 17 January 2010 (diff | hist) . . (+1,280) . . N Feature Request: Keeping Ambient Occlusion step separate (Created page with '== Synopsis == The suggestion is to keep the ambient occlusion maps separate from the other lightmapping maps, and only merge them together once a Post is being done. Since ambi...')
- 01:30, 16 January 2010 (diff | hist) . . (0) . . Bug: High M2DA ID ranges might work in the toolset, but not in game (wiki editing noob :P)
- 01:28, 16 January 2010 (diff | hist) . . (+1,346) . . Bug: High M2DA ID ranges might work in the toolset, but not in game (Added reproduction steps)
- 00:21, 16 January 2010 (diff | hist) . . (+6) . . Bug: High M2DA ID ranges might work in the toolset, but not in game (more detailed version number)
- 00:10, 16 January 2010 (diff | hist) . . (+1) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 00:10, 16 January 2010 (diff | hist) . . (+320) . . Bug: High M2DA ID ranges might work in the toolset, but not in game
- 00:04, 16 January 2010 (diff | hist) . . (+32) . . Bug: High M2DA ID ranges might work in the toolset, but not in game (Fixed small error in the example tables ~~~~)
- 00:02, 16 January 2010 (diff | hist) . . (+2,969) . . N Bug: High M2DA ID ranges might work in the toolset, but not in game (Created page with '*'''Version found:''' 1.01 *'''Status:''' Open == Description == === Synopsis === High values for the ID field in various M2DA tables will appear to work correctly while test...')