Difference between revisions of "Talk:PROPERTY *"
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m (Moving the "fake" constants out of the main article to avoid confusion) |
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| + | The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants: | ||
| + | <pre> | ||
| + | {{Constant table start | ||
| + | |sourcefile = combat_damage_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_ATTRIBUTE_CRITICAL_RANGE | ||
| + | |type = int | ||
| + | |value = 54 | ||
| + | |description = This property doesn't have a defined constant, use it as it is. | ||
| + | |sourcefile = combat_damage_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table end}} | ||
| + | |||
| + | {{Constant table start | ||
| + | |sourcefile = core_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_SIMPLE_AI_BEHAVIOR | ||
| + | |type = int | ||
| + | |value = 18 | ||
| + | |description = Conflict with PROPERTY_SIMPLE_AGE in script.ldf | ||
| + | |sourcefile = core_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_SIMPLE_DAMAGE_MAIN | ||
| + | |type = int | ||
| + | |value = 50 | ||
| + | |description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is. | ||
| + | |sourcefile = core_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_SIMPLE_DAMAGE_OFFHAND | ||
| + | |type = int | ||
| + | |value = 49 | ||
| + | |description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is. | ||
| + | |sourcefile = core_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table end}} | ||
| + | |||
| + | {{Constant table start | ||
| + | |sourcefile = core_h.nss,sys_chargen_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_SIMPLE_SPECIALIZATION_POINTS | ||
| + | |type = int | ||
| + | |value = 38 | ||
| + | |description = This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is. | ||
| + | |sourcefile = core_h.nss,sys_chargen_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table end}} | ||
| + | |||
| + | {{Constant table start | ||
| + | |sourcefile = effect_heal_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_ATTRIBUTE_HEALING_MODIFIER | ||
| + | |type = int | ||
| + | |value = 51 | ||
| + | |description = This property doesn't have a defined constant, use it as it is. | ||
| + | |sourcefile = effect_heal_h | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table end}} | ||
| + | |||
| + | {{Constant table start | ||
| + | |sourcefile = properties.2da | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table row | ||
| + | |name = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER | ||
| + | |type = int | ||
| + | |value = 41 | ||
| + | |description = fatigue | ||
| + | |sourcefile = properties.2da | ||
| + | |sourcemodule = Core Game Resources | ||
| + | }} | ||
| + | {{Constant table end}} | ||
| + | </pre> | ||
Latest revision as of 13:34, 15 March 2012
The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:
{{Constant table start
|sourcefile = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_CRITICAL_RANGE
|type = int
|value = 54
|description = This property doesn't have a defined constant, use it as it is.
|sourcefile = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_AI_BEHAVIOR
|type = int
|value = 18
|description = Conflict with PROPERTY_SIMPLE_AGE in script.ldf
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_DAMAGE_MAIN
|type = int
|value = 50
|description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_DAMAGE_OFFHAND
|type = int
|value = 49
|description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_SPECIALIZATION_POINTS
|type = int
|value = 38
|description = This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.
|sourcefile = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_HEALING_MODIFIER
|type = int
|value = 51
|description = This property doesn't have a defined constant, use it as it is.
|sourcefile = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER
|type = int
|value = 41
|description = fatigue
|sourcefile = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table end}}