Talk:PROPERTY *

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The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:

{{Constant table start
|sourcefile   = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_CRITICAL_RANGE
|type         = int
|value        = 54
|description  =  This property doesn't have a defined constant, use it as it is.
|sourcefile   = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_AI_BEHAVIOR
|type         = int
|value        = 18
|description  = Conflict with PROPERTY_SIMPLE_AGE in script.ldf
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_DAMAGE_MAIN
|type         = int
|value        = 50
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_DAMAGE_OFFHAND
|type         = int
|value        = 49
|description  = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.
|sourcefile   = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_SIMPLE_SPECIALIZATION_POINTS
|type         = int
|value        = 38
|description  =  This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.
|sourcefile   = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_HEALING_MODIFIER
|type         = int
|value        = 51
|description  =  This property doesn't have a defined constant, use it as it is.
|sourcefile   = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}

{{Constant table start
|sourcefile   = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name         = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER
|type         = int
|value        = 41
|description  =  fatigue
|sourcefile   = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table end}}