Difference between revisions of "Model list"
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building. | The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building. |
Latest revision as of 17:21, 1 February 2022
This article contains links to the BioWare Social Network (BSN), which is now closed.
These links should be replaced with working links where possible, and tutorials edited to remove reliance on BSN.
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building.
Contents
- 1 DATool
- 2 Naming conventions
- 3 Introductional Notes
- 4 Black Boxes
- 5 Cave
- 6 Cave Deep Road
- 7 Chantry Exterior
- 8 Chantry Interior
- 9 Dwarf Slum Exterior
- 10 Dwarf Slum Interior
- 11 Fereldan Castle
- 12 Fereldan Castle Exterior
- 13 Fereldan Castle Interior
- 14 Fereldan Dungeon Interior
- 15 Fereldan Human Exterior
- 16 Fereldan Human Interior
- 17 Fereldan Town Interior
- 18 Fereldan Village Exterior
- 19 "Hero" Sets
- 20 Tevinter Castle Exterior
- 21 Tevinter Castle Interior
- 22 Tevinter Fade Interior
- 23 Tevinter Tower Interior
- 24 Tevinter Exterior
- 25 Tevinter Interior
- 26 Tevinter Road
- 27 Vista Objects
- 28 Environmental Props
- 29 Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets
DATool
DATool is a small utility written by Adinos that allows the viewing and retexturing of the models from Dragon Age. If you do not see an image below for the model you're curious about try DATool.
Naming conventions
See Main Article: Naming conventions
Introductional Notes
- Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
- All screen shots are taken with a level of 64 x 64 size (smallest size possible). This allows you to see a relative scale of the model. Most are placed within the level area but some are much larger than the area.
- Many of these images are not exactly to scale, the idea is to see what the image looks like rather than to see the exact size to scale.
- Some model images such as ceilings and roofs will be taken from underneath looking into the sky.
- Some model images look the same but are of different size.
- Some models extend below the grounds surface when placed.
- The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
Black Boxes
Cave
Cave Deep Road
Chantry Exterior
Chantry Interior
Dwarf Slum Exterior
Dwarf Slum Interior
Fereldan Castle
Fereldan Castle Exterior
Fereldan Castle Interior
Fereldan Dungeon Interior
Fereldan Human Exterior
Fereldan Human Interior
Fereldan Town Interior
Fereldan Village Exterior
"Hero" Sets
These tiles consist of models that were custom-made for certain situations in the main campaign.
Tevinter Castle Exterior
Tevinter Castle Interior
Tevinter Fade Interior
Tevinter Tower Interior
Tevinter Exterior
Tevinter Interior
Tevinter Road
Vista Objects
- Main article: Vista objects
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.
Environmental Props
The following images are environmental props from the 'prp' subsection of 'models'. Props are models that can be placed in your levels to dress them up. They are not interactive (as in they cannot have inventory or be 'used' in any way.) If the module maker requires items to be placed in the module that can be interacted with they must use 'Placeables' rather than 'Props' The images below are by no means all of the props, just some of the large environmental ones. There is a large variety of props so you are encouraged to go through the whole list of prop models to enhance the look of your level. Also the images below are not to scale they are merely intended so that the module maker can quickly scan them to see if any of them catch his or her fancy.
Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props'