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− | This 2da file is used to define the [[Classes|Character Classes]] available in Dragon Age: Origins.
| + | The [[CLA_base.xls]] file contains the 2da data that defines the available [[Classes|Character Classes]]. These 2da files are used by the Toolset, in the [[Creature editor]], and by the game engine. |
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| + | The workbook contains the following worksheets: |
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− | == CLA_data worksheet ==
| + | * [[CLA_data 2da|CLA_data]] |
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− | {{2da start|CLA_data}}
| + | [[Category:XLS files]] |
− | {{2da column| Label | string | }}
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− | {{2da column| NameStrref |int| the reference ID number of a string in the string table that has this class' name in it. Use the [[String Editor]] to view strings by ID.}}
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− | {{2da column| PluralStrref | int | a string in the string table with the class' name, pluralized}}
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− | {{2da column| LowerStrref | int | }}
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− | {{2da column| DescStrref| int | A short description of the class.}}
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− | {{2da column| TooltipStrref |int| Tooltip text for the class.}}
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− | {{2da column| Icon | resource | Icon used to represent this class in character generation.}}
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− | {{2da column| Constant | string| The name of the constant used in scripts to refer to this class. eg, "CLASS_Warrior".}}
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− | {{2da column| Package | int | }}
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− | {{2da column| BaseHealth | float | Start health }}
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− | {{2da column| bUsesMana |int| 0 sets this class to use stamina for its abilities, 1 sets it to use mana.}}
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− | {{2da column| BaseManaStamina | float | Start mana / stamina }}
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− | {{2da column| DepletableProgression | float | How much stamina/mana the class gets every level after 1. }}
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− | {{2da column| StrAdjust |float| a bonus this class gets to starting strength attribute }}
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− | {{2da column| ConAdjust |float| a bonus this class gets to starting constitution attribute }}
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− | {{2da column| WillAdjust |float| a bonus this class gets to starting willpower attribute }}
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− | {{2da column| MagAdjust |float| a bonus this class gets to starting magic attribute }}
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− | {{2da column| IntAdjust |float| a bonus this class gets to starting cunning attribute }}
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− | {{2da column| DexAdjust |float| a bonus this class gets to starting dexterity attribute }}
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− | {{2da column| MinLevel |int| The prerequesite level a character must be to take this class. If it's greater than zero, it's an advanced class. '''Note: this column is a remnant of when specialization classes were included in the base class 2DA; this approach is no longer used.'''}}
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− | {{2da column| BaseClass |int| For advanced classes, this sets which base class it is an advanced class of. The number here refers to the ID of the row that it's a advanced class for. '''Note: this column is a remnant of when specialization classes were included in the base class 2DA; this approach is no longer used.'''}}
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− | {{2da column| BaseAttack | float | }}
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− | {{2da column| BaseDefense | float | }}
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− | {{2da column| DefensePerLevel | float | }}
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− | {{2da column| HealthPerLevel | float | }}
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− | {{2da column| LevelsPerAbility | int | How many levels before gaining an ability. Example. If a 3 is here, it means you get an ability on every level divisible by 3}}
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− | {{2da column| LevelsPerSkill | int | How many levels before gaining a skill. Example. If a 3 is here, it means you get an ability on every level divisible by 3}}
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− | {{2da column| DamagePerLevel | float | This was a fudge added to the rule system to diminish the power that Strength's bonus damage had. Basically, this is just added to the base damage bonus of the character.}}
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− | {{2da column| StartingAbility1 | int | This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class. This is used for the hidden talent that all classes get. This talent is used in subsequent prereq checks}}
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− | {{2da column| StartingAbility2 | int | This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class.}}
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− | {{2da column| PlayerClass |int| Determines whether this class can be taken by a player.}}
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− | {{2da column| CharGenLabel| string| }}
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− | {{2da column| Achievement | string| Required Achievement to unlock this class permanently}}
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− | {{2da end}}
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− | [[Category:2DAs]] | + | |